not approved
Upper/Cut! Unity Card Game dApp
Current Project Status
Unfunded
Amount
Received
$0
Amount
Requested
$20,000
Percentage
Received
0.00%
Solution

TBA

Problem
Addresses Challenge
Feasibility
Auditability

LOGOSPHERE

3 members

Upper/Cut! Unity Card Game dApp

  • Anon Dev**: Developer with experience at Blizzard Entertainment and Arena Net
  • DigiPen Institute of Technology: The leading school for game development and design! Guest lectures and access to the creative minds of faculty members; many of whom are from or still in the game industry. <u>Currently working on setting up an internship program to help on this proposal's effort!</u>

Game Industry Advisors:

  • Anh Doh: Producer at Giant Enemy Crab.
  • Stan: From working on award winning student games to AAA titles such as Robo Recall and Fortnite at Epic Games, Stan has been involved in games his whole career.
  • Steven: Physics programmer at Epic Games.
  • Aaron: Designer, developer, artist - Aaron does it all with some of his most popular titles being Robo Recall and Fortnite at Epic Games.
  • Jordan: Jordan went to school for game development and is now a Senior Developer at Riot Games working on popular titles such as League of Legends.
  • Alan: Project Manager at Xbox Game Studios
  • Alexander: Developer at Treyarch
  • Joe: Developer at Probably Monsters previously at Respawn Entertainment

Defining Success

A ton of work has already been done! The design, design boards, proof of concept in a discord bot (invite for playtesting will be made available shortly. Respond in a comment for an early invite), prototype are all completed. Taking it from here with a bigger team will require some thoughtful planning as the team learns how to work together successfully and integrate NFTs.

1 month in

  • Design Documentation and Spikes started for extending Unity tooling and Cardano integration
  • Long term planning, strategy, and support
  • Work Items created, costed, and planned and Agile Methodologies set up
  • Sample sandbox plugins compiled in Unity set up and running
  • Improving existing systems
  • UI started
  • Gameplay systems improvement
  • Networking design review
  • Visual design iterations
  • Catalyst Community prototype playtesting and feedback collection
  • Uppercut website made with updates and concept art
  • Advisory board feedback on NFT integration and playtesting
  • Ready for testing and outreach starting

3 months in

  • Beta testing
  • Wallet integration
  • API for connecting to Logosphere work started
  • Player-To-Player tooling started
  • Reaching out to community for testing
  • UI improvements
  • Gameplay systems finished
  • Gameplay improvement iterations
  • Networking ready for testing
  • Cosmetics and custom animations for NFT integrations V1
  • Addressing community feedback
  • Catalyst Community Playtesting and feedback collection
  • Advisory board feedback on NFT integration and playtesting
  • Grow adoption and make splash with production release

6 months in

  • Unity NFT plugin ready for production [see https://cardano.ideascale.com/a/dtd/Ikigai-UE4-Unity-Plugins-Tools/369860-48088] Disclaimer: this may take longer if funding does not go through on that proposal for plugin development.
  • Logosphere integration
  • Player-To-Player tooling finished
  • Player-To-Market integration started
  • Grow developer adoption with marketing materials
  • UI improvements
  • Gameplay polish
  • New fighter released
  • Networking bug fixes
  • Cosmetics and animations for release
  • Addressing community feedback
  • Extended playtesting and feedback collection
  • Advisory board feedback
  • No one likes to use plugins that are no longer supported. Any bug fixes or enhancements will be planned for and done here. Finishing all remaining tasks. Press releases and marketing to bring on more developers into the ecosystem will continue here.

8 months in

  • Release!
  • Unity plugin support and bug fixes
  • Marketing and outreach
  • Special release cosmetics
  • Special thanks for early playtesters and active community members via cosmetics/accolades/etc
  • Addressing community feedback
  • Custom cosmetics and animations
  • Onwards+
  • Continued game improvements
  • Community engagement and tournaments
  • Custom cosmetics and animations

Expected Launch Date: Q2 2022

Budget

<u>Developer Costs ($14,500):</u>

Senior Engineer (Because this is also a passion project, development will continue all the way up to funding. Some resources will be reserved to compensate the work done up until funding) = $8,000

Senior Engineer (Rest of compensation will come from sales of game) = $6,500

DigiPen Intern (Cost subsidized by Ikigai Technologies) = Free

<u>Artist Costs ($5,000):</u>

Characters, animations, UI, level, environment, cosmetics = $5,000

<u>Website ($500):</u>

Website, discord bot and community engagement = $500

<u>Marketing ($0):</u>

Marketing, sales, and outreach = Free as complimentary from Ikigai Technologies Team

<u>Total ($20,000)</u>

close

Playlist

  • EP2: epoch_length

    Authored by: Darlington Kofa

    3m 24s
    Darlington Kofa
  • EP1: 'd' parameter

    Authored by: Darlington Kofa

    4m 3s
    Darlington Kofa
  • EP3: key_deposit

    Authored by: Darlington Kofa

    3m 48s
    Darlington Kofa
  • EP4: epoch_no

    Authored by: Darlington Kofa

    2m 16s
    Darlington Kofa
  • EP5: max_block_size

    Authored by: Darlington Kofa

    3m 14s
    Darlington Kofa
  • EP6: pool_deposit

    Authored by: Darlington Kofa

    3m 19s
    Darlington Kofa
  • EP7: max_tx_size

    Authored by: Darlington Kofa

    4m 59s
    Darlington Kofa
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