Please describe your proposed solution.
After almost 3 years in the Cardano Ecosystem, we as Red Potion Studio have had the great opportunity to follow many different gaming titles and developments in Web3 with AdaQuest (ada-quest.com).
All these games have one thing in common –> difficult onboarding for new users from the Web2 environment.
With <u>Tristopia</u> we want to change this!
And these are the main features of the game:
- Casual game
- Match3, building + crafting mixer mechanic
- Small strategic resource management
- Climate change is the main theme (tonality)
- Digital property as a pure option!
<u>Our go-to reference is the typical Match3 mechanic.</u> Only this one is more about building new colonies in a dystopian world.
--- First raw concept of the UI and settlement on a 6x6 grid with different buildings —
The system includes base building, the use of special abilities, and <u>crafting elements from Minecraft.</u>
The goal is to build small colonies on a 6x6 grid by combining at least 3 of the same tiles to create other buildings or areas. (e.g.: 3 wheat fields -> farm)
The graphical style will be something like a<u> simplified Fallout design</u>. With destroyed landscapes that need to be farmed. You colonize from a dystopia to a kind of utopia!
As soon as no more moves are possible, the colony is considered finished and will generate resources. The special TWIST here is that as technology advances, you can always return to the colony <u>to improve </u>it or to fight <u>environmental disasters</u> in an emergency.
In addition, the colonies and their individual buildings produce certain resources. Thus, strategic resource management is part of the game mechanics.
Each additional colony also requires new resources. So the player has to be careful with his available resources in order to expand his sphere of influence.
In addition, the "Mixer Mode" allows you to build special fields on a grid, which can upgrade individual buildings and can be dragged onto the playing field during base building. This provides a variety of upgrade options. <u>We use the popular mechanic of the crafting table from Minecraft.</u>
Since climate change has already occurred in this world, the player will often be faced with special tasks. These will require the player to make a decision:
> For example, you will be asked to provide energy in the most efficient way possible and to place buildings in a way that maximizes their efficiency, rather than simply pursuing quantitative goals without regard for the environment. This will sometimes be unavoidable, but the player will have to feel the consequences and react to them –> nuclear power == a possible meltdown
Since <u>the social aspect is always involved in our games,</u> players can choose different guilds that house different special buildings or combinations of starting buildings/fields. For example, members of the Agro guild get extra grain fields at the start of the game, or need fewer resources to upgrade. On the other hand, they suffer certain losses in energy production.
Players from different guilds may want to team up to trade resources.
At the end of each month, all colonies of a player and/or his clan will be evaluated. There will be several criteria that will influence the final score that players will be able to track.
Ranking points will be distributed based on the evaluation and displayed in a global ranking list. All players will be rewarded. <u>The top 10 players will receive special rewards.</u>
With the rewards, players can finally choose to have their rewards, achievements, cosmetics, etc. mined as NFT on the Cardano blockchain. To actually receive the earned progress as digital property!
How does your proposed solution address the challenge and what benefits will this bring to the Cardano ecosystem?
<u>Onboarding has been a huge topic since the launch of the Cardano mainnet.</u>
The Red Potion Studio team has been doing exactly this for more than 2 years. With this project, we are onboarding a classic indie developer from Web2 –> senam-games.com and showing them what the advantages of our blockchain community are. So Cardano and our community benefit twice.
- we deliver a fun game for everyone
- we have gained another team of game developers for our ecosystem
As mentioned in the description, we see the best way to do this with a casual game. Easy to understand, accessible for everyone, and the <u>technology of Cardano runs in the background</u>. So that the player is not overwhelmed with transactions, seed phrases, wallets, and NFTs right at the beginning!
How do you intend to measure the success of your project?
As with all games publications, success is of course measured by the 5 most important KPIs:
- Number of downloads
- Registered users
- Daily active users
- Monthly active users
- Monthly paying users
In addition, <u>there is the factor of onboarding.</u> For us, it is already a success if we can win Senam Games as a game developer for our ecosystem in the long term!
Please describe your plans to share the outputs and results of your project?
Since our<u> two teams are publicly known</u> and don't hide behind any weird pictures ;) We will communicate news via Twitter, Instagram, LinkedIn or Facebook. We also like to be present at the Catalyst Town Halls and tell about the progress.
In addition, we plan to use YouTube and Twitch or Kick streams to inform the community about the progress of the project and the final result.
Of course, we will continue to attend various <u>Indie Developer events</u> to continue preaching the benefits of game development on Cardano!
Additionally, we will create this to share, track & communicate the outputs and results:
- Discord Server for communication
- Weekly Updates on additional social media channels
- Dedicate full Website with news, blogs, updates & hints
The received feedback out of this community engagement will flow into our development process and game building!