The game is a Tamagotchi-like game where the player carefully nurtures and trains their pet creature, the “Crypt”. It is a game designed to make life hacking and biohacking fun, easy, measurable and rewarding. Using DID's and Sematic database architecture we can collect the data from users just by completing everyday tasks and challenges that are curated by healthcare professionals. Outcomes from the completion of the tasks are scored and added to the health of the Crypt. The more the user engages with the game the more they become aware of their health status, because the Crypt is essentially a representation of their self from the tasks they completed. The character created by the players will be designed to be Web3 ready and portable to be used in many metaverse projects. Please have a look at our whitepaper to really see the vision of this game implemetation for a very needed basic human right service in the world.
The project uses gaming and blockchain tech stack to accelerate the adoption of blockchain in the healthcare industry. This is not a game that what just labelled "built on blockchain" but the game was fully conceptuallised with web3 in mind.
The game aims to have a social impact by having the potential to create a decentralised healthcare and wellness markets, and therefore making healthcare and wellness cheaper and accessible globally. This will be achieved by giving consumers more power to choose services from their data insights and with more choice, creating more competition among providers. Globalised services ensures that consumers, wherever they may be in the world, will have access to the best in class products and services from world class providers all over the world.
As with many start ups, validation of the ideas can only come from testing it with the public. As the idea is novel, using Gaming to create a foundational change in a regulated industry, there may be pushback from incumbents due to the potential disruption of the current service delivery models and incoe streams.