(https://www.educhainment.com)
Gilles Rivière, better known as HungryProton, is an experienced software engineer and full stack developer, mostly responsible for the game development and procedural 3D-tech components. His previous public work for the Godot developer community includes tools like Scatter and ProtonGraph that extend the Godot engine's design capacities and enable non destructive, procedural 3D-modeling.
<https://github.com/HungryProton>
Ben Jésus Kneiphof had the initial vision for the game. He is responsible for data management, coordination, graphic design, conception and visualization. He is an experienced visual artist and design student, always learning, creating and socializing with other people while new ideas pop out of his head. And naturally he is also in love with video-games.
<https://www.instagram.com/bjesusk/>
Julian Bauch is our UX/UI designer and front end developer, building innovative interfaces and solving interaction problems. He holds degrees in Computer Science and Design with diverse work experience in software development, front end, UX/UI and real-time generative art projects. Time and again inspired by possibilities, he loves to ask questions and innovate.
<https://iuilan.art/>
Lucca Maia takes the role of Art Director, responsible for general graphic design and media strategy. He is an accomplished visual artist and holds a degree in Social Communication and Media. He has long years of work experience in graphic design and art direction, both working in small and big teams. He is addicted to creating and a game enthusiast.
<https://www.lucartspace.com/>
Nora Schumann (she/her/no pronoun) is a political and social scientist who has also studied linguistics, intercultural communication and basic information technology. Nora has many years of experience in teaching German as a foreign language, both with adults and children of all learning levels. She is responsible for everything language related. Her main focus is the collaborative design of the intercultural language learning concept together with the linguists of each language team.
Roadmap
01.11.21 - 01.01.22: Start onboarding of language teams. Create branding, visual identity and material to explain the game. Enhance website + social media to continuously engage with the community and their input right from the start. Create mini-demo/mini-prototype to showcase some features. Localize website content for supported languages.
January 2022: Finish onboarding all language teams. Create intercultural learning concept. Create and execute survey for market research.
February 2022: Refine intercultural learning concept and grow language teams. Create and gather supporting material/guidelines for language teams. Evaluate survey. Finish basic visual identity. Design basic levels for repeating patterns of essential learning outcomes.
March 2022: Create open database for starter set of languages and cross-translate its content. Design in-game tutorials for creating quality content. Build playable prototypes for basic levels and basic world. Begin smart contract writing. Design NFTs.
April 2022: Grow database. Test basic levels and quests. Write/localize quests for all worlds/languages. Integrate wallet + NFT-minting. DAO formation for the language teams.
May 2022: Finish MVP for the game. Finish in-game base content. Design tokenomics.
June 2022: Write whitepaper. Integrate with marketplaces. Finish Atala Prism-integration and SSI-cycle.
Q3 2022: Audit smart contracts. Alpha version. Optimization and improvement until public release (Q4, Q1 2023)
We take it one step at a time. Once we got these initial languages up and running, we want to scale into potentially all fields of learning and subjects, creating one big connected platform for quality learning materials, social interaction and collaboration.
KPIs
- Amount of content designed for game
- Amount of language founding teams
- Size of language founding teams
- MAU on social media
- Size of database
- Number of finished/integrated blockchain components
- Number of participants in the survey
- Number of players who tested the prototype
Long term KPIs:
- Number of credentials issued
- MAU of the game
- Number of languages/subjects supported
- Size of the treasury
Funds required:
The core team focuses on the game framework and assistance for the language founding teams. All participating parties will be paid equally in the game's tokens.
Each of our six core team members gets $1200 per month for part time work. This is enough to at least cover basic costs of living. We are here for the passion and vision, not for the money. As we acquire more funding and partnerships, we will expand our team and hire more specialists to work for us full-time and outsource tasks.
6 members * $20*60h * 4 months = $28800
outsourcing budget: $4800
If we find another Plutus programmer, we will use the outsourcing budget to grow our core team.
Full budget: $33600
IP:
We will make every part of the game and every line of code open source (MIT), modularized and accessible to the community, providing the most value for the ecosystem. We want to create resources for everyone to achieve great things together.
What does success look like?
We created a diverse ecosystem of mutual knowledge and skill sharing, crossing cultural boundaries and privileges. This ecosystem is built to a great deal by the language DAOs. People can connect, learn and work together on collaboratively building a better future for everyone inside and outside the Cardano ecosystem. The value of learning and sharing gets acknowledged.