(https://www.educhainment.com) (still in progress)
Gilles Rivière, better known as HungryProton, is a software engineer and full stack developer, mostly responsible for the platform's development of procedural 3D-tech components and integration with the level editor. His previous public work for the Godot developer community include tools like Scatter and ProtonGraph, that extend the Godot engine's design abilities and enable non destructive, procedural 3D modeling. He dedicates most of his free time to develop his own games, inspired by favourite titles like the Zelda and Nier series.
<https://github.com/HungryProton>
Ben Jésus Kneiphof is the co-founder of the platform, who had the initial vision and started the development process together with Mike. He is responsible for conception, visualization and public relations. He is a visual artist and design student, always learning, creating and socializing with other people.
<https://www.instagram.com/bjesusk/>
Julian Bauch is our UX designer and front end developer, building innovative interfaces and solving interaction problems. He holds degrees in Computer Science and Design with work experience in software development, front end design and generative art projects. Time and again inspired by possibilities, he loves to ask questions and innovate.
<https://iuilan.art/>
Lucca Maia takes the role of Art Director, responsible for general graphic design and media strategy. He is a visual artist and holds a degree in Social Communication and Media with long years of work experience in graphic design and art direction. He is addicted to creating and a game enthusiast.
<https://www.lucartspace.com/>
We strive to build a big, diverse team of engaged specialists and professionals. If you feel like you can contribute to the project in any way, please contact us!
<u>Additionally, we are actively looking for…</u>
- another game developer
- a linguist, optimally specializing in diverse languages.
Shout out to devs and language specialists for collaboration:
If you are specializing or native to one of our core set of languages, are a game/blockchain-developer, own a game-studio or just think that you can contribute to our project in whatever way, please contact us at: [email protected]
We are willing to merge with other teams wanting to address similar problems!
Roadmap:
One month: Hire the rest of core team. Create visual identity and marketing structure. Get partnerships with native speaker communities, organizations and language teachers.
Three months: Form founding teams for each of the elven languages to create and localise content. Further market analysis and research. Design guidelines for contextualized, game-based learning.
Six months: Design blueprints, standard content, narration and main quests for language learning up to A1/A2 level in all language teams. Connect with level editor framework and roll out test net.
Twelve to eighteen months: Further content creation, reiterate and refine. Roll out beta version, public launch.
IP:
We will make every part of the platform and every line of code open source (MIT), modularized and accessible to the community, bringing the most value to the ecosystem. We want to create resources for everyone to achieve great things together.
What does success look like?
We created a diverse ecosystem of mutual knowledge and skill sharing, crossing cultural boundaries and privileges. People can connect and work together on collaboratively building a better future for everyone inside and outside the Cardano ecosystem.
Partnerships:
We are in the process of gathering as many partnerships as required for a project on this scale.
Some of the institutions we are reaching out to are…
- IOHK
- WADA
- SingularityNet
- Emurgo