Checkpoint is a multi-faceted, digitally-interactive media brand that covers videogames and their influence on society, culture, education and politics.
Using this cultural capital, we are able to engage with audiences in a completely different way, especially children through education.
You will find attached two examples of the work we already provide for schools and home learners.
We try to give back where we can, and we think education is key. By using the cultural capital of videogames, we're able to use children, teenagers and adults' experiences and knowledge to place bigger ideas within context. Whether that's through our learning materials, our videos, audio documentaries or our long form features, we hope they give a perspective otherwise missed.
Checkpoint’s mission is to continue to explore the impact videogames have on the evolution of society, politics, culture and education.
All Checkpoint’s content is free for everyone.
Checkpoint encourages the audience to become active participants by offering multiple ways in which to engage with the brand.
Checkpoint intends to commission more research into the impact of gaming and how we can better utilise the cultural capital associated with videogames.
Checkpoint is evidence based, and will continue to grow with evidence-based research playing a key role in informing our educational content.
We want to show the value of gaming in helping to prepare the future generations for jobs that don’t yet exist by nurturing their intrapersonal skills and developing resilience, fact checking and more.
To be at the cutting edge of evolving technology, delivering interactive content on the next iteration of the internet: Web 3.0
We don’t have any real risk in as far as creating and providing content as we already do this. Our main risk or edge is the fact we’ve identified a way to provide a real change in the wy people engage with content with our engage to earn model. In order for this to work, we need to be ubiquitous, with access to our content accessible to all no matter what device they’re on. The only main challenge is to get there first and own that space.