Please describe your proposed solution.
By working with IndieHUB, we have the chance to massively increase the visibility of Cardano projects and of course Cardano itself within the technology and games focused network in Central Europe.
The collaboration with IndieHUB includes Cardano and at least one project being featured on all banners and events they either participate in or hold themselves throughout the year.
In addition to a general announcement that Cardano is collaborating with, the following elements maximise the visibility of Cardano and its project:
Logo presence outside events
(indicating that the INDIE Hub is supported by CARDANO).
In our publications
In our email signature
In our event trailers and videos
Website
Logo presence in our partner area on the Indie Hub website
Discord
Partner channel on the Indie Developer Stammtisch Discord server.
Information channel about offers and contact possibilities for the community.
Logo presence at events
(with the indication that the INDIE Hub is supported by CARDANO)
On our event banners and roll-ups
On our volunteer shirts
On Eventbrite
In the live stream of the event *not available at all events.
Social media
Announcement of the partnership on our social media channels:
LinkedIn, Facebook, Twitter and Instagram
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Their events are streamed on Twitch.tv and are in the top 1 or top 0.22% of channels on the platform when they live stream/curate the event. They themselves work with Devcom in Germany, which takes place right before gamescom, and these two events have over a million visitors and even more online.
How does your proposed solution address the challenge and what benefits will this bring to the Cardano ecosystem?
Increasing visibility in a technology-driven environment gives us as an ecosystem the opportunity to find more competent developers outside the games sector. An annual support collaboration allows us to not disappear back into obscurity after gaining a bit of visibility. We will appear repeatedly in more places so that we can consolidate our position in the "not yet integrated" part of web2.
How do you intend to measure the success of your project?
We will be able to measure interactions with posts on social media, twitch.tv and events and present transparent figures.
Please describe your plans to share the outputs and results of your project?
Every single contribution, every stream, every interview will be documented and will be available for the community to evaluate shortly afterwards, but will be summarised in a comprehensive report/presentation at the end of the collaboration, which will also include their big event, the "Indie Game Fest".