over budget
Gamified Education -Play to (L)EARN
Current Project Status
Unfunded
Amount
Received
Received
$0
Amount
Requested
Requested
$35,000
Percentage
Received
Received
0.00%
Solution
In a world where education is misconceived yet undervalued we aim to bring in a massive change with Gamified Education and Learning.
Problem
Education has always been expensive with wastage of resources, mass illiteracy, complicated, and not connected with real-world use cases.
Addresses Challenge
Feasibility
Auditability