Please describe your proposed solution.
GameFan is a fan platform for 2.7B gamers worldwide (including 400M esports fans) that lets these fans celebrate gaming & esports fandom in the most innovative, engaging and fun ways .. We acquire 300 of the top global gaming & esports licenses exclusively with <500k fan following, aggregate the fans of these licenses on our platform, sell NFT’s create on the content of the licenses to the fans, and create world class next-gen experiences for the fans that grows & deepens their relationship with this industry as well promote trading of these NFT’s and other assets like land parcels on GameFan platform.
Our Revenue channels:
- First hand NFT sales (Accounts to 10% of total revenue)
- First hand Virtual land parcel sales (Accounts to 10% of total revenue)
- 5% commission of marketplace fan to fan sales (Accounts to 80% of total revenue)
Our industry stakeholders:
- Gaming events organizers
- Esports Tournaments organizers
- Gaming Influencers
- Esports Clubs/Teams/Athletes
- Game Publishers
- Gaming & Esports Cosplayers
- Gaming & esports fans
Who benefits from GameFan’s success: All stakeholders, how?
- GameFan is creating a new revenue stream for Gaming events, Esports Organizers, Esports Clubs/Teams/Athletes, Gaming Influencers as well as onboarding new passionate fans by addressing to the larger TAM of 2.7b gamers
- GameFan is promoting the top esports & AAA game titles and bringing new gamers to these gamers by connecting our community directly to the game publishers through our platform
- GameFan is creating the next generation of experiences for global gaming & esports fans to celebrate their passion for gaming & esports and bringing them together on a single world-class next-gen fan community platform
Please describe how your proposed solution will address the Challenge that you have submitted it in.
- While the full gaming & esports content is monetised by TV, Online streaming, and OTT broadcasters; highlights (iconic moments) from the content are given for free as part of this dea
2a. GameFan club is a unique fan membership club, which give fans access to a plethora of utilities by merely owning one of GameFan’s NFT’s; some real world utilities examples are VIP access to esports events, meet & greets with gaming & esports celebrities, signed merchandise, access to GameFan club gatherings/parties ..
2b. GameFan Virtual City is one of our key virtual world utility, a fully licensed metaverse for global gaming & esports fans. We look forward to upgrade this city with the latest advancements in technology to create experiences such as VR interactivity, exclusive content consumption in VR, land ownership for stakeholders, fans and brands, GFX upgrades with Unreal engine 5, avatar upgrades with Readyplayer.me, interoperability with 3rd party Metaverses, etc..
2c. GameFan is a community platform with DAO to let gaming & esports fan vote on the development & governance of GameFan engaging them further with our platform
2d. Other utilities for fans are fantasy esports, largest discord gaming community, discounts & access to in-game purchase as well as event purchases + 20 more ..
We recommend you go through our detailed deck to understand it more in detail, Link here: https://brieflink.com/v/aotc0
What are the main risks that could prevent you from delivering the project successfully and please explain how you will mitigate each risk?
1.Capex - Since we are a fully licensed platform, we take exclusive 4-year renewable licenses from top industry stakeholders, these are expensive licenses, our total expenditure over 6 months is roughly $300M, which is a challenge at the moment.
2. Tech advancements - GameFan is not a first-hand technology company, we rely on other companies like Cardano for blockchain, VR software & hardware creators (Google, HTC, Occulus, Meta, Apple, etc) for VR technology, Readyplayer.me for Avatars, Unreal Engine for Metaverse GFX, etc to build the best technology; the quality of our offerings differ as per the advancements in applicable relevant technologies however we will partner with these companies in the long run to create the best of offerings for our community, the gaming fans.
3. Community acceptance - Gaming & esports industry has not accepted web3 technology yet and look at it negatively, largely due to web3 profit runs and environment damage caused by existing blockchains; we look to solve this by building on Cardano - an environment friendly blockchain. Digital scams are very common in gaming and building on Cardano - the most secure blockchain to date, helps mitigate the risks of future scams and hacks for our community.
4. Smaller competitors - Due to our business model relying highly on licenses acquisition, we need to advance to acquire these licenses quickly before smaller players with a short term profit making vision spoil the market, hence we are looking at large investments round in short duration to avoid this scenario. Once we sign these licenses, then our entire focus shifts to building. These 300 licenses follow a First right of refusal to GameFan clause, ensuring we are able to renew these licenses at the end of 4 year duration, ensuring longer a long term strategy for our community. On the launch of our metaverse, we import these licenses to our metaverse for fans to interact with the experiences build on each licenses virtual land space on GameFan Metaverse.