Please provide a detailed plan, including timeline and key milestones for delivering your proposal.
-- Q3 of 2022 –
Hire on a Vietnamese translator.
Translate Flooftopia website and minting functionality.
Begin translating game dialogue.
-- Q4 of 2022 –
Have all completed quests and NPC dialogues translated.
Please provide a detailed budget breakdown.
It is difficult to provide a detailed budget breakdown for this proposal as it will depend on how much dialogue Flooftopia's game has.
Vietnamese translation costs: $7500
Please provide details of the people who will work on the project.
Coding: Dirk worked for Ubisoft, founded two gaming studios as a Dev Lead, and is currently working as a Technical Architect. He is the go-to guy, well-versed in everything tech-related, with 20 years of experience!
(LinkedIn: https://www.linkedin.com/in/dirk-potulski-71313428/))
Game Programming: Simon studied in game design and worked as an application and videogame programmer for over 5 years and is proficient in a variety of languages including C#, C++, Lua and CIL as well as the Videogame engines Unity and Unreal. Worked previously with Alexander Cimpeanu on several projects including two titles with Ubisoft Campus and as Technical Lead on Faith & Honor Barbarossa at encurio. Further co-created the Harmony library for a high-level approach of altering compiled code in memory for .net framework applications at runtime.
(LinkedIn: <https://www.linkedin.com/in/simon-latusek-094728143/>)
Art: Christian is our Illustrator and UX Designer with more than 15 years of professional work in digital art, gamification, interface- and app design in the industry. Starting as a big fan of the classic "point & click" adventures (e.g., Monkey Island, Beneath a Steel Sky, Day of the Tentacle) on DOS and hoarding tons of comic books, he turned his geek hobby into an ever-expanding full-time job!
(LinkedIn: https://www.linkedin.com/in/christian-hayungs-9ba22457/))
Strategic Advisor: Marcin worked in marketing, sales, and project management for THQ, Ubisoft, CI Games, Daedalic Entertainment, and Rockstar. In the past 10 years, he has helped some start-ups in their initial phase, and he will provide additional guidance for Flooftopia, as well!
(LinkedIn: https://www.linkedin.com/in/marcin-kugla-a92b5964/))
Game Design: Alex worked as a creative director at Ubisoft's campus and as lead developer of Faith and Honor Barbarossa. He has considerable experience researching psychological and neurological sweet spots in game-based learning. With over 4 years of experience in game design, Alex is geared to bring the best gaming experience to Flooftopia!
(LinkedIn: https://www.linkedin.com/in/alexander-cimpeanu-b9507a112/))
Narrative Designer: Christopher Smith is a highly experienced writer, and when he is not working on his writing company, Lazy Kid Imaginings, he is building out the questlines, storylines, and dialogue that breath life into the inhabitants of Flooftopia!
(LinkedIn: <https://www.linkedin.com/in/christopher-smith-783b6b93/>)
Engine Work: Lena is a student in University that wants to work within the gaming industry, and after multiple internships at other companies, she has brought her Unreal Engine-work skills to Flooftopia!
(LinkedIn: <https://www.linkedin.com/in/lena-ochmann/>)
Marketing: Conward is the lead of marketing and founder of Flooftopia! He has been within the Cardano Ecosystem for 3 years. He is the host of The Cardano Convo Podcast, and he is an avid gamer at heart. After noticing that there weren't any NFT games being built for a broad demographic, he began putting together the ideas that would define Flooftopia!
(LinkedIn: <https://www.linkedin.com/in/conwardswift/>)
Together, we have decades of professional gaming and business experience. We know that games are a great way to bring people together and into the Cardano Ecosystem. With this in mind, we will create an NFT gaming experience that caters to all ages and the broadest possible demographics and their languages.
If you are funded, will you return to Catalyst in a later round for further funding? Please explain why / why not.
Though we have a plan/roadmap to get Flooftopia to a point of sustainability, but, we may have to apply for further funding in future rounds.