not approved
Facilitated disscussions for increasing Cardano's economy
Current Project Status
Unfunded
Amount
Received
₳0
Amount
Requested
₳50,000
Percentage
Received
0.00%
Solution

We will use online interactive discussions. Besides, we will create audiovisual content on our website to inform learners. Online discussions are open-source to reach a more diverse group of learners.

Problem

Catalyst open campaign seeks to grow Cardano Economy and inform future funding by exploring the gaps. This proposal will achieve it through partnership with recently approved innovative EU project.

Feasibility
Value for money
Impact / Alignment

Team

2 members

Facilitated disscussions for increasing Cardano's economy

Please describe your proposed solution.

We will not only target university students but also reach those who have challenges in reaching their education with an inclusive approach. These online discussions will be open-sourced to reach a more diverse group of learners.

The reason we approach it is based on our research which shows there are a lot of students who would wish to gain blockchain skills, but universities or non-formal education environments lack these types of information. Our purpose is to train learners to develop specific skills to form them for future investments, which will help increase Cardano's economy.

We use 21st developing skills with non-formal education to train our target group in developing their patience, achieving critical thinking, international investment skills, along with entrepreneurial knowledge.

We will demonstrate our impact through video content and certificates in the 5th month of the project.

How does your proposed solution address the challenge and what benefits will this bring to the Cardano ecosystem?

This proposal will bring the community of the Green Gaming project to the project catalyst. Green Gaming aims to develop, test and disseminate a game-based methodology for implementing virtual exchanges to enhance the 21st-century skills of students across countries and continents for learning about blockchain and the benefits of it for future entrepreneurs. Our strength is that we provide this type of class that does not exist in universities, and the student demand is increasing from generation to generation. Thankful for the partnerships with these five universities, we will form students to join blockchain's community.

Gaming can help find solutions to big problems. Through game design, we can address challenges, consider different points of view and constraints, and find solutions to be implemented in real-life contexts.

We will facilitate weekly meetings to increase cooperation with partner organisations so fGreen Gameing and the Cardano community.

How do you intend to measure the success of your project?

6 months in forming Cardano and blockchain community by training.

1500 learners from our target group reached through our online resources

-200 learners, divided into 20 groups trained in weekly meetings with 10 participants.

-300 more people to reach our content due to our content creators on our social media pages such as Facebook, Instagram and LinkedIn.

-150 will be trained during face-to-face meetings.

-550 learners will be trained by the website content through our contacts of team.

-300 learners will be trained via video content generated and realised by our content creators and software engineer students.

Please describe your plans to share the outputs and results of your project?

Partners of the Association of Renaissance Institute mentioned above will bring each other two volunteers and train students to create content based on what they learn about blockchain at the end of every weekly meeting during breakout rooms. Besides, we will provide research proposals with the help of university researchers.

What is your capability to deliver your project with high levels of trust and accountability?

Experience by being a reviewer on projects and also already dividing the costs of the project:

50.000 ADA divided:

Media Manager and Designers 6500

Projector, screen, laptops 4000

Main speakers for 24 sessions 20000

Banners, presentations, invitations, video 2500

power bank, wifi, electricity 2000

Rent spaces for face-to-face meetings 10000

Transport for students and stuff 5000

What are the main goals for the project and how will you validate if your approach is feasible?

A number of the participants attended the weekly online facilitated meetings

Number of content views from the website and social media accounts

The number of participants who are introduced to the Catalyst Town Hall meetings.

The number of positive feedback to the surveys conducted as part of the meetings. They should mention they have benefited from their participation through the acquisition of skills and knowledge.

Please provide a detailed breakdown of your project’s milestones and each of the main tasks or activities to reach the milestone plus the expected timeline for the delivery.

1st Milestone:

The first meeting will be in the second month when the universities and our NGO start which we will target 200 learners. They will be educated about Cardano Blockchain, project catalyst opportunities through games and non-formal education. We will introduce different categories including Game-Fi, NFT.

2nd Milestone:

After 90 days, they will be encouraged to open wallets and become active members of the ecosystem and promote this on social media.

Gaming is something we all experience in our lifetime, attracting many, especially amongst young people.

A game-based learning approach is therefore accessible to anyone, appropriate to attract young people - also those not included in traditional education - and to engage them in intercultural settings on big challenges like climate change.

Notably, a game-based approach is particularly appropriate for enhancing soft skills like: teamwork, collaboration, leadership, creativity.

A game-based approach uses the mechanism of gaming in non-gaming contexts, like training. Gamification is already used by universities in face-to-face classes to promote participation and interaction and is now tested in a digital setting with this project.

Please describe the deliverables, outputs and intended outcomes of each milestone.

Starting from the 2nd month, we will organise weekly online facilitated dialogue meetings until the end of the project. This means 20 online facilitated dialogues bringing learners.

We will create the website for the project

Outputs will be records of these 20 meetings available on youtube.

We will create weekly content and announcements on the website and linked-in pages.

We will organise a face-to-face meeting in Kocaeli to recruit new members.

We will invite new and current members to the Catalyst town hall.

Please provide a detailed budget breakdown of the proposed work and resources.

50.000 ADA divided:

Content creators 6500

Banners, presentations, invitations, external video content creation 3500

Main facilitators for 20 sessions 20000

Projector, screens, laptops, etc., 3000

Rent spaces for face-to-face meetings at 12000

Transport for students and stuff 5000

Who is in the project team and what are their roles?

Özgür Yașar Akyar-President of Association of Renaissance Institute ([email protected])-CONTENT CREATOR AND FACILITATOR

Andreea-Georgiana Stancu-Project Assistant of Association of Renaissance Institute ([email protected])-CONTENT CREATOR AND FACILITATOR

Beril Kiraç-Project Assistant of Association of Renaissance Institute ([email protected])-CONTENT CREATOR AND FACILITATOR

Burak Demircan-Board member of Association of Renaissance Institute ([email protected])-CONTENT CREATOR AND FACILITATOR

How does the cost of the project represent value for money for the Cardano ecosystem?

At the end of 6 months, the costs will help students to get certified in the field of blockchain thus the cost implies documentation and qualification but also a little donation to each student to start making an investment based on the knowledge they learned in those 6 months.

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