What are the key milestones you need to achieve in order to complete your project successfully?
Milestone 1: Preparation: Build Community in the first 3 months.
The first meeting will be in the second month when the universities and our NGO start for the kick-off meeting. Starting from the 2nd month, we will organize weekly online facilitated dialogue meetings until the end of the project. This means 20 online facilitated dialogues bringing learners. We will create the website for the project.
A: Milestone outputs :
- Increased number of Facebook followers, LinkedIn followers, Instagram followers, WhatsApp Community members
- Invitation of the young people to the Catalyst town hall.
B: Acceptance criteria
- 1,500 learners from our target group registered through our online channels.
- 20 young people invited to Town hall meetings
C: Evidence of milestone completion
- number of followers from the list of social media channels
Milestone 2: Implementation of online weekly meetings and social media
We will target 200 learners at the beginning of the 4th month. Games and non-formal education will educate them about Cardano Blockchain and project catalyst opportunities. We will introduce different categories, including Game-Fi and NFT. After 90 days, they will be encouraged to open wallets, become active members of the ecosystem, and promote this on social media. Gaming is something we all experience in our lifetime, attracting many, especially amongst young people. Therefore, a game-based learning approach is accessible to anyone. It is appropriate to attract young people - those not included in traditional education - and to engage them in intercultural settings on significant challenges like climate change.
Notably, a game-based approach enhances soft skills like teamwork, collaboration, leadership, and creativity. A game-based approach uses the gaming mechanism in non-gaming contexts, like training. Universities already use gamification in face-to-face classes to promote participation and interaction and are now tested in a digital setting with this project.
A: Milestone outputs
- Weekly meetings
- Increased social media interactions
B: Acceptance criteria
- 200 learners trained in weekly meetings.
- 300 more young people reached out to our content on the website, Facebook, Instagram, and LinkedIn social media pages, as well as WhatsApp community channels.
- 20 meetings are available on YouTube.
C: Evidence of milestone completion
- recording of weekly meetings with 10 participants.
- Records of website tracking, Facebook, Instagram, and LinkedIn, WhatsApp community channels.
Milestone 3: Implementation of face-to-face meetups with young people
A: Milestone outputs
- face-to-face meetups
- collaboration with university clubs
B: Acceptance criteria
- 150 young people were informed about the decent development of the Cardano Blockchain
C: Evidence of milestone completion
- Photos and videos of the meetings with young people from the seminars and meetups.
Milestone 4: Implementation of Online Content Creation
A: Milestone outputs
- Creation of biweekly content on the website and sharing in social media
B: Acceptance criteria
- 550 learners among young people reached
- biweekly content availability.
C: Evidence of milestone completion
- website content creation through our team contacts.
- links of the biweekly contents
- Availability of biweekly content for 550 learners trained by the website content through our team contacts.
Milestone 5: Implementation of video content generation and sharing
A: Milestone outputs
- Video Contents Generated
- Video contents shared with young people
B: Acceptance criteria
- 10 video content about decent news of Cardano use cases
- 300 youngsters participated in video content introduction sessions and watched them
C: Evidence of milestone completion
- 10 video content about decent news of Cardano use cases
- Registration of 300 youngsters viewing video content
Final Milestone: Evaluation: Implementation of reflection sessions through digital stories.
A: Milestone outputs
Organize digital storytelling workshops and publish digital stories on our website and social media.
B: Acceptance criteria
- Five digital storytelling workshops
- Collection of 25 digital stories of learners
C: Evidence of milestone completion