Please describe your proposed solution.
PREFACE
THIS PROPOSAL IS NOT ABOUT BUILDING A FULL REVENUE SHARING POLICY FOR THE E-LEARNING PLATFORM (here <https://cardano.ideascale.com/c/idea/416182>). In this first iteration, the platform can survive also with a really basic sharing policy.
In THIS proposal, we are looking for economic support for building the decentralised e-Learning platform that has built-in systems for:
- economic sustainability
- shared ownership
- verification of acquired knowledge
- incentivisation of collaborative creation
SUMMARY OF THE PROBLEM
3rd generation blockchain is not designed only for storing value, Defi and NFT but it is for real-life things and for public good like e-Learning.
Everybody knows the damage of centralised power on social media, but there is also another field in danger for the same reason. It's online learning. Years ago we considered it a great opportunity for humanity, a tool for the democratisation of knowledge. Unfortunately e-Learning today is mainly an invasion of cheap video courses and silly tutorials.
Learning online is not the future, it is the present, and it has to be in the hands of the users and not monopolised by centralised Ed-Tech giants.
THE SOLUTION
We created e-Learning DAO and with its growing treasury, we are building a decentralised e-Learning platform.
The platform is based on 3 main components PoLiL, POCRE and BOUNDER. Two components are already funded (Fund 7 and 8) and in development (PoLiL and POCRE). The missing component to build is BOUNDER and it is proposed on Fund 9.
Platform components explanation:
- PoLiL stores user learning journey in Cardano (with a proper strategy on and off-chain) - Partially FUNDED
- POCRE acknowledge collaborative authorship for any kind of learning material - FUNDED
- BOUNDER is where the money comes from, it redistributes across all stakeholders, the winnings from the bets on the questions of the course - WAITING FUNDS
In this Fund 9, we are looking for funds for a detailed definition of revenue sharing (including workflow and percentage of ownership for developers).
- e-Learning DAO revenue shared, <https://cardano.ideascale.com/c/idea/416182> ($10000)
but also for funding the main component which will drive revenues
- Like Kahoot - Quiz and bet with ADA, <https://cardano.ideascale.com/c/idea/416192> (in the diagram it is called BOUNDER, Bet On UNDERstanding) ($39500)
WHAT TO DO
So, if all the components are there what is still missing and what is required in order to build this decentralised e-Learning platform?
We cannot pretend to rebuild Moodle (the most famous open-source learning management system), it could cost millions of dollars and years of work. However, we can create modular and autonomous components that interact with the Cardano blockchain and the users' data stored.
The learning materials can be located everywhere, from youtube to IPFS, but how these materials are linked need to have published in a new Dapp (the same as the assessments for the knowledge verification).
A tool for the "teachers" to link the materials in a pedagogical order and in a collaborative way, has to be developed. Same as a tool for the learners to release feedback at any stage of the learning progress.
WORK IN PROGRESS
Here are some wireframes to visualise how it could look like
However, these things are relatively straightforward, what instead is not immediate is proving knowledge from any source of the learning process, from online courses to training on the job, mixing and matching unrelated competencies and experiences.
Please describe how your proposed solution will address the Challenge that you have submitted it in.
Ultimately, what matters to the Cardano ecosystem is sustainability, meaning enough ADA transactions.
This platform will increase enormously the amount of ADA coming from DAOs transaction fees, because THIS MARKET IS HUGE AND IT IS GROWING EXPONENTIALLY.
EdTech projected global market size to $181.3B by 2025
<https://www.marketsandmarkets.com/Market-Reports/educational-technology-ed-tech-market-1066.html>
and to $377.85 Billion by 2028
<https://www.grandviewresearch.com/press-release/global-education-technology-market>
List of the 15 Largest EdTech Companies in the World:
15. Boxlight Corporation (NASDAQ: BOXL)
14. Course Hero
13. ApplyBoard
12. Stride, Inc. (NYSE: LRN)
11. Unacademy
10. Duolingo
9. Coursera, Inc. (NYSE: COUR)
8. 2U, Inc. (NASDAQ: TWOU)
7. Udemy
6. VIPKID
5. Zuoyebang
4. BYJU'S
3. Chegg, Inc. (NYSE: CHGG)
2. Yuanfudao
1. Kahoot! AS (Oslo: KAHOT.OL)
<https://finance.yahoo.com/news/15-largest-edtech-companies-world-155126885.html>
<https://www.insidermonkey.com/blog/5-largest-edtech-companies-in-the-world-930988>
Obviously, we are not here just because of the money, we want to do something good in our life for the benefit of those who come next.
These are other achievements we can reach in the social and pedagogical areas.
1- Achievement of DECENTRALISATION at any level
What is decentralised in this e-Learning platform:
- is not only the learning material located everywhere (online)
- is not just the user learning data not anymore centralised in Coursera (sorry Coursera it is just an example, you are not worst than many others out there)
- even the release of the certification itself is no longer centralised. Anybody (recognised as an authority from the community) can say: "in order to be acknowledged as competent on the topic X, you need to: learn A, do B and pass C". Where A could be a video course, B a coding exercise, C an essay with a good rate. Coursera (sorry again), will not store anymore your certification in PDF. This PDF will not exist anymore, because obsolete. And Coursera (you evil) will not define anymore what is necessary to learn for competence acknowledgement.
2- Achievement of REPUTATION of curricula
We can achieve the reputation of curricula based on effective user learning data using the whole history of transactions, instead of just relying on the brand/prestige of institutions (public or private) as today we are used to doing.
A typical certification becomes old, after a certain amount of time. When the user is asked to be re-certified following an updated course, the studying process restarts, often from scratch, even if the materials are mostly the same. By contrast, the learner can update old material in a granular manner, directly with the new one, making the re-certification an obsolete process.
3- Achievement of EQUAL OPPORTUNITIES
Assuming you want to be certified in "Advanced Management Program" from MIT, but you cannot be there because you live in Africa, especially you cannot afford to pay $65000 because you receive a salary based on the African market (by the way I can't afford it as well :-D ), the job of your dream is precluded forever. But what if there is a nice guy that publishes online all the materials where you can learn things and show your clever employer that your certification is equally comparable (and maybe better if the community evolves it)?
What are the main risks that could prevent you from delivering the project successfully and please explain how you will mitigate each risk?
Like every project in the Cardano ecosystem, the risk is always in finding the human resources who write the code. Haskell/Plutus is not common knowledge and because of that, the few developers available are extremely expensive.
This is one of the reasons why we created "e-Learning DAO", to offer not only remuneration for the developers but also ownership of what is built. It should make the scenario more attractive to them.
In the future, less and less developers will work for the "boss" (unless super paid). Many others will receive income from shared ownership of the platforms. WEB 3 is also this.
Another risk is being not voted by asking for "too much" money (unless you are a recognised brand in the Cardano ecosystem). A potential solution to this limitation is to split the project into smaller proposals (as much as possible autonomous). That's why we have in Fund 9 these 3 proposals that work in tandem:
- e-Learning DAO revenue shared, <https://cardano.ideascale.com/c/idea/416182>
- Like Kahoot - Quiz and bet with ADA, <https://cardano.ideascale.com/c/idea/416192>
HOW DO GET PEOPLE TO ADOPT THE SOLUTION
We will build a website (useful also for tracking the progress of the development) where users can play with a demo account.
When the solution is stable and solid, we can start to do partnerships and marketing campaigns.