over budget
Cross Chain Multiverse Travel
Current Project Status
Unfunded
Amount
Received
$0
Amount
Requested
$32,000
Percentage
Received
0.00%
Solution

If able to share digital assets (such as NFTs) and display them across the metaverses on different chains, they are more desirable

Problem

There is no real motivation for people to use multiple blockchains and no clear way that assets are cross chain compatible.

Addresses Challenge
Feasibility
Auditability

Team

2 members

Cross Chain Multiverse Travel

Why should your NFTs or digital assets only be available to show on the blockchain you had originally brought them on?

Simply put, and utilising web3 and multiverses, it's simple to be able to show a digital version of your assets across multiple chains in the same way as it is currently possible to share JPEGs, PNGs and other media files on web2.

What Checkpoint will do is allow the creation of a "multiverse traveler" that is customised to your specification - in the same way as you'd customise your videogame character in an RPG videogame, or a D&D character.

Like in current, what I like to call web2 multiverses, offerings such as Roblox or Minecraft - where your character traverses multiverses, but your character is always the same. As are your accessories and the "loot" you bring with you. This way, no matter what chain someone has been created on, they're able to interact and add value to other chains they're visiting or come across.

All Checkpoint’s content is free for everyone and, as such, should be accessible by anyone on any blockchain. All blockchains should work seamlessly together.

Checkpoint encourages the audience to become active participants by offering multiple ways in which to engage with the brand - one of those ways is by utilising Engage to Earn.

By allowing users to access their digital assets (including NFTs) and displaying and sharing them, Checkpoint proposes to use the integrated wallets as a platform to seamlessly share content across different blockchains.

The wallet would be able to choose whichever main net and display that asset across whichever blockchains it supports. Multiple wallets with differing blockchains increases exposure. But as cross-chain becomes more adopted, this will be expected from users.

Simply put, cross-chain compatibility. There are ways around this; one could be the use of already existing minting and marketplace platforms to allow you to mint multiple versions of the same asset (for example, you could buy an NFT on the Cardano blockchain from your marketplace, but that purchase also gives you access to other blockchain versions*), two exchanges would be able to talk to each other to create a version - linked to the ledger - of the asset.

*The real issue for this model is varying gas fees and carbon offsetting commitments on different blockchains. This would then impact the original cost price as minting on different blockchains would cost more.

In 2022 we will:

Make multiverse content ubiquitous and accessible across all devices.

Release our first sets of NFT cards

Unveil our plans (and already completed development) for the expansion of the Bedtime Stories and their integration into Checkpoint Kids and Learning

Announce major partnerships

We will use our NFT model to push this, especially in the multiverse space. By exploring ways users can share their bought items, merch and NFTs, we will explore linking assets across multiple blockchains.

More on the first set of NFTs:

Because Checkpoint is primarily focused on content, there are multiple routes of NFT creation and distribution. Initially Checkpoint will offer NFT trading cards. These cards will drop as albums, consisting of 20 cards per album, each with a unique design. There will be 100,000 cards per album ranging from 1 star to 3 star rarity cards.

80,000 - 1 star rating

15,000 - 2 star rating

5,000 - 3 star rating

These will be available to buy in ADA initially (moving over to the utility token when released) and there will not be a cap on how many can be purchased. The minimum buy is a pack of three. There will be an option to buy three, five or 10 card packs. All card purchases will be random and you cannot opt to buy a specific card. 1% allocation of the total number of cards will be reserved for AIRDROPS.

Smart contract creation - $25,000 USD

Marketing - $5,000 USD

Contingency - $2,000 USD

Tamer Asfahani: Award-winning journalist and producer for over 15 years, trained in the arts of broadcasting at the BBC. An all-round, multi-skilled broadcast journalist specialising in audience identification and a pioneer in technology to find new ways to engage with an ever-growing global audience. The founder of the Checkpoint brand and a champion of education through games.

Paul Elmes: 30 years experience working as a top designer in magazine publishing. As a freelance Art Director, he has designed and art-directed for a Who’s Who of national magazines and newspaper supplements. Paul’s specialism is in contract magazines, advertorials and promotional supplements with his work appearing for consumer and B2B titles.

Vita Pur: Vita co-founded multiple startups, the latest being Somnium Space VR, a metaverse built on the blockchain where he also served as COO from 2017 watching over the transition to blockchain/NFTs. Somnium Space is a well known and respected NFT metaverse market. Passionate about technology, Vita tries to apply it for a better future that will empower the individual.

San Shepherd: Founder and CEO Future Tech Labs. With two decades of award winning experience in senior roles across console, mobile F2P, VR / AR, PC and more, the multiverse was the next natural step. San has founded and directed independent companies that have developed and published titles like the multi-million dollar hit mobile app Star Chart. Senior Producer & Development Director at Electronic Arts, responsible for three AAA console games. Managed teams of >135. Developed games with >$60m budgets and owned P&Ls.

Simon Tucker: A technologist, former CTO and expert in digital and social media, building communities and influencer networks, with more recent endeavours in conversational UI and in emerging technologies within the data insights arena. For 30 years Simon has pioneered the creative application of technology, from the earliest stages of commercialising the internet, through to social and broadcast media. Simon currently advises groups in esports, gaming and emerging technology investments based in London, Los Angeles and Melbourne.

Andrew Tzialli: Andrew is a partner specialising in venture capital and corporate technology matters. He is head of Philip Lee’s Cryptocurrency and Blockchain Group and heads up the London office. Andrew advises a broad range of clients from angel investors, venture capital funds and leading individuals involved in technology/media, to international corporations, SMEs and startups. Andrew was most notably responsible for Microsoft’s acquisition of Minecraft for $2.5 billion USD.

The success of the project will be measured by the number of people engaging with the product IPs. We’re able to see what traffic is across our brand and the ability to be able to sell advertising on our platform in the multiverse (and other properties) is a clear indication of the success. As well as, of course, rewarding our community for engaging with the content.

As previously stated, success looks like people consuming our content across the brand. In addition, it is also measured by the fact that we're able to secure marketing spend from game publishers for advertising across the brand.

This is an entirely new project.

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