Please describe your proposed solution.
The solution is to create interactive, gamified quizzes and organize in-person quiz contests in universities and colleges in India to directly connect with the next generation of Web3 users. Our aim is to engage and impact 10,000 students throughout the project duration.
The primary objective of these events is to foster widespread awareness and enthusiasm for Cardano within the student community. Incentives, in the form of prizes, will entice young individuals to actively research and learn about Cardano, a crucial factor for meaningful community growth. Furthermore, strategic partnerships will be established with student clubs to ensure ongoing and sustainable community development.
The effectiveness of this solution hinges on transforming the exploration of Cardano's ecosystem into an engaging and enjoyable experience for students. To understand the user experience it offers, please watch the following recording of the following recording of gameplay, showcasing a diverse array of quiz questions on various topics.
<https://www.youtube.com/watch?v=bTNSLCVmwEY>The issues we address:
Information about Cardano is primarily non-interactive, presented through blogs, documentation, podcasts, and videos. These resources are often lengthy and complex for the average user. We lack engaging mediums that incorporate gamification and interactivity.
Encouraging students and newcomers to explore Cardano proves difficult without incentives. Despite India's status as the most populous nation with a growing economy and a young demographic, Cardano lags behind other blockchains in popularity and reach. Recognizing that millions of the next Web3 users will emerge from India, dedicated efforts are needed to unlock this potential.
The next phase of Cardano's journey to become the world's financial operating system requires a deliberate push to familiarise and popularise Cardano, particularly among the masses and the youth.
Our approach:
- Offer a fun way for individuals to explore and comprehend Cardano, making it an interactive and engaging experience. We achieve this by developing gamified online quizzes.
- Leverage gamification and incentives to motivate students and others to actively learn about Web3.0 and Cardano. The quizzes will strategically highlight key aspects which the Cardano community wants to communicate to the world. Live quiz contests will be organized both on campuses for students.
- Guide the student community towards Cardano-related resources for preparation and establish partnerships with student clubs for continuing engagement. Regular quiz contests can be used to enrich college campus activities and offline meetups.
<u>Key Features of CQuizzes</u>
- Multimedia experience: The gaming content will support a wide range of content formats including text, images, audio, and video. This enriches the questions, prompts, and answers, ensuring an immersive experience.
- Interactive and game-like Interface: Users can enjoy power-ups, hints, redemption questions, a live leaderboard, and even express their reactions through emojis. The captivating interface will keep participants actively engaged.
- Answer explanations: During the game play the participants can be provided additional context for the answers using in-depth explanations. This additional context and information not only help users enhance their overall knowledge of Cardano but also act as a subtle nudge to sensitize the audience about the vast ocean of factual information about Cardano like IOHK’s articles, research papers, metrics directly from the blockchain etc.
- Flexible gameplay: Support for multiple modes of gameplay. Self-paced individual games, quizmaster mode and live contests. Multiplayer events, with shuffled questions and diverse powers ups/lifelines to keep the experience fresh and engaging. In person event mode where the quizmaster controls the pace.
<u>Target Region and Audience</u>
Target region: The focus region is India, where our project team is located. We plan to establish connections with universities and collaborate with college clubs through organized quiz contests. These CQuizzes will be customized for diverse user categories, offering varying difficulty levels and topics to cater to individual preferences and experience levels, making engagement more accessible and enjoyable.
Primary audience: University Students in India: Organizing quiz events with prizes provides a straightforward approach to reach university campuses and student groups, making it an effective means to attracting the next generation of Web3 users to Cardano. For the scope of funding requested, we will target 10 top STEM institutions in India encompassing undergraduate and postgraduate levels. See the following links for the population of top institutions we will choose from : Universities , Engineering colleges, Research Institutes. To ensure diversity and maximum impact, we will select the institutions based on stature, academic schedule, course types, and campus location, with the goal of engaging an average of 1000 students per campus and impacting a total of 10,000 students over the course of the project.
Secondary Audience: Existing Cardano Community (General ADA holders, developers, influencers, D-Reps). This secondary audience can utilize the platform for fun and engagement, to test and improve their technical knowledge, to glean facts and tackle misinformation. D-Reps can be trained using a series of customized quiz games. CIP-1694 campaigns can also be enriched similarly.
<u>How Will the Project Operate</u>
The project is divided into 2 phases:
Phase I (0-3 months) : Development of CQuizzes which involves creating gamified interactive quiz games and a dedicated project website. The initiative includes publishing online quizzes, hosting live tournaments, and conducting promotional quizzes for the online community with a goal to build a substantial social media following.
The 'CQuizzes' website will serve as a central hub, offering a unified platform for discovery and search of the online quizzes. It will feature announcements for upcoming events and reports on past events. All published quizzes will be accessible on the website, allowing users to attempt them at their own pace and an unlimited number of times. Live contests or tournaments will be scheduled in advance, and will support up to 1000 participants competing simultaneously.
In Phase 1, we strive to establish CQuizzes as a recognized product with a good social media presence by creating the dedicated quiz-publishing website for Cardano, actively seeking user feedback, and refining quizzes for an enhanced user experience. This strategic approach sets the stage for Phase 2, where we will leverage the CQuizzes website and published quizzes to promote and guide students for on-campus events.
Phase II (4-8 months) : Utilise the platform developed in Phase 1 to organise engaging quiz contests on college campuses. Organise biweekly on-campus events, spanning half to a full day, hosting quiz contests designed to accommodate a substantial number of participants progressing through multiple rounds. Additionally, we will form sustainable partnerships with student clubs to actively involve students in the Cardano community.
We will collaborate with student councils of respective campuses to orchestrate these contests. In preparation for the events, we will distribute learning materials and online resources about Cardano and details about the contest and its prizes to inspire students to explore and learn. Encourage them to leverage the CQuizzes project website for self-paced quizzes for enhancing their understanding of Cardano.
On the event day, the contest will be preceded by a presentation on Web3 and Cardano which will highlight key information about Cardano that we wish the broader crypto community to grasp. This presentation will also address any potential misinformation among the attendees. Students will be welcomed to join a CQuizzes Discord community for continuing engagement and community building.
Future roadmap
Scale up the project team to broaden the scope of outreach events. Conduct events in more campuses including management schools and and other universities with the aim of reaching all major institutions across the country within the next 2 years. Integrate wallet connect library. Expand to cross chain quizzes. Offer the platform for dedicated training resources for DReps, CIP-1694 campaigns etc. Funding might be requested through future Catalyst rounds.