We try to give back where we can, and we think education is key. By using the cultural capital of videogames, we're able to use children, teenagers and adults' experiences and knowledge to place bigger ideas within context. Whether that's through our learning materials, our videos, audio documentaries or our long form features, we hope they give a perspective otherwise missed.
With this in mind, Checkpoint proposes a new way of educating and on-boarding through the development of new media outlets specifically aimed at videogamers who are interested in blockchain and its adoption.
Checkpoint is positioning all its content online and in a metaverse space (which already exists and is free to access through the Oculus platform). Here the blockchain will work as an engine in a car should - seamlessly with no need for the driver to know what's actually going on. This safe and already existing space will engender trust and relationships to build in the social VR space. This will make it more likely for the multiverse travellers (we are working on making the multiverse accessible through any device and browser) to engage in other content in the brand and we can highlight and celebrate other blockchain projects (especially games) which help set an understanding for the wider ecosystem.
Checkpoint already has over 350,000 highly engaged users across its platforms motivated by free access to high quality and interactive content across the brand.
The main challenges with this, as with any new media outlet or product, is to build an organic and highly engaged community which matches the quality of the audience that already exists on Checkpoint. By this, we mean people with a real interest to invest time learning about subjects in detail, inquisitive and like to be challenged. There are many places for throw-away commentary and transient audiences, but Checkpoint prides itself on the high engagement across the whole brand from its users.