Please describe your proposed solution.
As explained in the title above, playing online games has become a standard part of the gaming landscape.
Whether in the current Counterstrike, Valorant, Diablo, or World of Warcraft. Players often try to gain advantages, <u>which often destroys the balance within the competition.</u>
Game developers have been trying to combat this since the early hours of online gaming. Unfortunately, this is still very difficult today.
Examples are multi-accounting or the use of bots. Fake email accounts are used and operated by a single person. <u>The advantage is obvious:</u> game mechanics that are designed to take time or achievements that often require months of resource gathering can be achieved in a matter of days using fake accounts.
Game developers spend tens of thousands of dollars on anti-cheat software. In most cases, the mostly anonymous players bypass some of this software, reducing the fun of the game for honest players.
In the multi-million dollar gaming market, as in typical online commerce, everything revolves around economic metrics. Bots and multi-accounts often distort these numbers and make it even harder to do the math when it comes to monetization!
Thanks to Cardano's blockchain technology, we will at least minimize the problem of multi-accounting and bot farming.
Game developers can use our technology to ensure fairness and healthy competition in their worlds. To this end, we are creating an interface for developers using ProofSpace and Atala PRISM.
<u>TL;DR</u>
ProofSpace allows you to secure your project with sign-up and sign-in flows - powered by Atala PRISM verifiable credentials.
The AdaQuest team will provide your current mobile game as a test pool. At the moment it is the Open Alpha, playable by all.
<u>Of course, after the first successful deployment, our solution will be available for all other gaming products on the Cardano blockchain.</u>
How does your proposed solution address the challenge and what benefits will this bring to the Cardano ecosystem?
Since this challenge is mainly about enriching the Cardano ecosystem and we are relying on existing Cardano solutions, this certainly answers the question of benefits directly.
Of course, we expect this to make a strong impression on existing games on our blockchain.
In addition, we see it as<u> a perfect tool to convince other game developers of Cardano</u>, even if they have been developing on other blockchains. As interoperability has always been seen as a strength of Cardano, we hope that the <u>Bot Eliminator</u> will bring additional attention to our blockchain.
In addition, the AdaQuest team will use its Web2 developer network to present the finished and tested tool to the classic studios. Furthermore, we like also to address streaming services like Twitch, Kick, and Youtube or other classic account-driven providers from the telco and e-commerce sector.
<u>Example Source of the Bots misery:</u> https://uk.pcmag.com/old-video-streaming-services/132825/twitch-discovers-over-75m-bot-accounts-inflating-streamer-stats
How do you intend to measure the success of your project?
The success of our project will be measured by <u>three key indicators.</u>
<u>The first KPI</u> will provide AdaQuest with reliable figures on the actual number of registered and active players. This will be done in the short term as it is part of the proof of concept.
<u>The second indicator</u> is planned as a mid-term benchmark. Here we will measure the number of Cardano games that will use our tool.
<u>Last but not least,</u> the tool will be presented to the web2game development community after its successful implementation and the success will be reflected by titles that will use it effectively.
Please describe your plans to share the outputs and results of your project?
The impact of the <u>Bot Eliminator</u> will be published within one month after the deployment at AdaQuest. We will present the results on the appropriate Cardano social media channels and town halls.
We plan to use the awareness of <u>ProofSpace, Atala Prism, and AdaQuest</u> to generate more coverage.
Furthermore, we will leverage existing partnerships within and outside our ecosystem to broadly showcase the tool.