(https://www.educhainment.com)
Gilles, better known as HungryProton, is an experienced software engineer and full stack developer, mostly responsible for the game development and procedural 3D-tech components. His previous public work for the Godot developer community includes tools like Scatter and ProtonGraph that extend the Godot engine's design capacities and enable non destructive, procedural 3D-modeling.
<https://github.com/HungryProton>
Sascha is responsible for game ideation, visual design, tree geometry and research. He had the initial idea and is intrigued by the complexity of trees. He is a specialist for information technology by trade and is currently finishing his degree as a wood engineer. Apart from that, he has a great passion and extensive experience in games + a sharp eye for nifty systems.
Julian is responsible for UX/UI designer, visual design and procedural modeling tech. He holds degrees in Computer Science and Design with diverse work experience in software development, front end, UX/UI and real-time generative art projects.
<https://iuilan.art/>
We will hire one more dedicated arborist to back up the research side.
We all work part-time on this (~60h/month) and leverage previous experience to make this game a reality. It is a special passion to all of us.
Scope of this funding:
This proposal is for seed funding to get us started and build a working prototype/MVP.
5* $1200 * 3 months = $18000
Server costs = $300
We prefer follow-up funding through catalyst, but we will look for further funding outside the ecosystem if needed.
Roadmap:
Q1 2022: Website, Visual Identity
Q2 2022: Design game mechanics. Design of models + textures. Choose a starter set of trees. Research tree geometry for different species and apply to ProtonGraph. Connect with climate focused non-profits (especially on Cardano). Build prototype.
Q3 2022: Integrate blockchain components, audit + testing. Help the partnered non-profits to design their own NFTs.
Q4 2022: Buffer for further testing + refinement, rollout.
KPIs:
- Amount of monthly active users
- Number of different tree species in the game
- Number of in-game trees grown
- Amount of donations to climate non-profits
- Amount of non-profits that created/integrated their own NFTs for the game
What does success look like?
We have built the first proper, playable and complex tree simulator in the world. This gives climate-related non-profits a new audience + revenue stream and helps in fighting climate change. People can learn about trees and their uniqueness in a fun and intrinsically motivating way.