over budget
Be a Tree! - The Tree Simulator!!
Current Project Status
Unfunded
Amount
Received
$0
Amount
Requested
$18,300
Percentage
Received
0.00%
Solution

Build a 3D tree simulator for players to grow their own NFTrees from seed to giant, while giving climate-focused non-profits visibility.

Problem

Common knowledge about trees and their needs, importance + uniqueness is rare. Millions of people cannot distinguish one tree from another.

Addresses Challenge
Feasibility
Auditability

Team

1 member

Be a Tree! - The Tree Simulator!!

(https://www.educhainment.com)

Gilles, better known as HungryProton, is an experienced software engineer and full stack developer, mostly responsible for the game development and procedural 3D-tech components. His previous public work for the Godot developer community includes tools like Scatter and ProtonGraph that extend the Godot engine's design capacities and enable non destructive, procedural 3D-modeling.

<https://github.com/HungryProton>

Sascha is responsible for game ideation, visual design, tree geometry and research. He had the initial idea and is intrigued by the complexity of trees. He is a specialist for information technology by trade and is currently finishing his degree as a wood engineer. Apart from that, he has a great passion and extensive experience in games + a sharp eye for nifty systems.

Julian is responsible for UX/UI designer, visual design and procedural modeling tech. He holds degrees in Computer Science and Design with diverse work experience in software development, front end, UX/UI and real-time generative art projects.

<https://iuilan.art/>

We will hire one more dedicated arborist to back up the research side.

We all work part-time on this (~60h/month) and leverage previous experience to make this game a reality. It is a special passion to all of us.

Scope of this funding:

This proposal is for seed funding to get us started and build a working prototype/MVP.

5* $1200 * 3 months = $18000

Server costs = $300

We prefer follow-up funding through catalyst, but we will look for further funding outside the ecosystem if needed.

Roadmap:

Q1 2022: Website, Visual Identity

Q2 2022: Design game mechanics. Design of models + textures. Choose a starter set of trees. Research tree geometry for different species and apply to ProtonGraph. Connect with climate focused non-profits (especially on Cardano). Build prototype.

Q3 2022: Integrate blockchain components, audit + testing. Help the partnered non-profits to design their own NFTs.

Q4 2022: Buffer for further testing + refinement, rollout.

KPIs:

  1. Amount of monthly active users
  2. Number of different tree species in the game
  3. Number of in-game trees grown
  4. Amount of donations to climate non-profits
  5. Amount of non-profits that created/integrated their own NFTs for the game

What does success look like?

We have built the first proper, playable and complex tree simulator in the world. This gives climate-related non-profits a new audience + revenue stream and helps in fighting climate change. People can learn about trees and their uniqueness in a fun and intrinsically motivating way.

close

Playlist

  • EP2: epoch_length

    Authored by: Darlington Kofa

    3m 24s
    Darlington Kofa
  • EP1: 'd' parameter

    Authored by: Darlington Kofa

    4m 3s
    Darlington Kofa
  • EP3: key_deposit

    Authored by: Darlington Kofa

    3m 48s
    Darlington Kofa
  • EP4: epoch_no

    Authored by: Darlington Kofa

    2m 16s
    Darlington Kofa
  • EP5: max_block_size

    Authored by: Darlington Kofa

    3m 14s
    Darlington Kofa
  • EP6: pool_deposit

    Authored by: Darlington Kofa

    3m 19s
    Darlington Kofa
  • EP7: max_tx_size

    Authored by: Darlington Kofa

    4m 59s
    Darlington Kofa
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