<u>PHASE 2 - Gameplay Concept - Dungeon Gameplay</u>
Dungeon Gameplay – 10 important questions – some answers
1. What can you expect?
Since Phase 1 is all about individual character and ability development (Leveling), Phase 2 will bring your friends to the show! This will be a fully fleshed-out competitive dungeon crawler with some absolutely new and fresh unique features in this genre. Dungeons will be generated procedurally!
2. This is what a Round in AdaQuest Phase 2 will look like!
After you and your friend (2vs2) decide on which tribe you will go in season gameplay (dwarfish, barbarian, elfish, magician), you will be able to select one of the available dungeons.
In one of these dungeons, you will encounter a duo of a rival tribe. Besides this, the dungeons will offer hidden secrets, traps, monsters, and of course treasures! (Somebody says NFT? *looking around*)
You and your comrade will explore the dungeon in real-time and after solving some of the riddles and secrets you will be hopefully able to fight against the boss of each dungeon.
3. What will happen to the rest of my NFTs, when I choose the seasonal gameplay?
Hopefully, this overview will make it easier to understand:
Phase 1 - Duel-mode: All of your NFTs are available for leveling - no gain of season points
Phase 2 - Dungeon-mode: You choose a folk (Barbarian, Dwarves, Magician, Elves) for season gameplay:
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All other folks will be NOT available and locked for collecting season points!
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A Season can last 3-6 months. This has to be decided!
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There will be a bot mode for testing every NFT you like within one generic dungeon.
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In the future, there will be more than one tribe within a folk (like two different Elf tribes e.g.)
4. Can I fight against the player rival tribe duo within the dungeon?
<u>This will be possible and will include one of our secret mechanics we do not like to spoiler now!</u>
5. Will I lose my equipment or even my NFTs?
No! Even if you die this won´t happen. BUT you and your tribe will lose season points which will lead to loss of territory –> Please remember we are creating a whole World for this.
6. What kind of battle mode will be used?
We asked already our community (over 600 members on Discord) and the majority seem to like a mixed-mode. Since we always communicate that this game is created by games for gamers, we will use the real-time mode for exploration and scouting and the turn-based for fighting and riddles.
7. Will it be possible to play Phase 2 in 1vs1 mode?
Yes! Of course!
8. How will matchmaking work?
For the first version, we will always adjust the power and level of each duo or single (1vs1) hero. Example:
- Your friends Stonebiter Bone Twister Dwarf (Level 10) and your Spade Walker Dwarf (Level 20) will meet in the Black Bay Caverns a Stormbreaker duo (Level 20 and 25).
- Since the Stormbreaker Barbarians have a stronger Power-Level (45) than your team (30), the Stormbreaker level will be adjusted (thanks to a nice formula) to make this a fair as possible fight IF you will encounter this duo at any given time in the mentioned dungeon!
9. My precious! My treasure! Where is all the gold? What can I earn?
Okay, okay understood. As already mentioned and typical for this genre, you will get for fighting monsters, rivals, bosses, traps, and secrets this kind of rewards:
- Fragments (Special In-game currency – NOT buyable with Ada, Euro, Dollar, etc.)
- Gold (Also an in-game currency – Also NOT buyable with crypto or fiat)
- QuestToken (our own token used for promo and for buying cosmetics ONLY within our game)
- Basic Items (only available within our game, these are not the NFTs you are looking for :D)
- Equipment NFT (here you go! Our lightpaper will be dealing with this issue in a more detailed way)
10. How many Heroes do I need to play this game?
Well, at least you will need one NFT AdaQuest hero to really enjoy the game with all the features. However, we decided also to create a basic Adventurer totally free to play. This hero will let you experience all the important mechanics but without play 2 earn, token gathering, or further ability development.
Like every other hero on Ada, this one will also use the basic items available through gameplay and at Tingle&Tangle special store 😊
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Please keep in mind this is currently our concept. So, every subject can be changed within testing. However, and as promised we will also let the community decide after creating the fundament. Thanks!
This is the heart of AdaQuest, as we like to call it. While the first mode is mainly about the single-game character, the Dungeon mode is targeting cooperative play. Of course, it's also possible to play this mode 1 vs. 1, but you'll have the best experience with your friends and collect more points for your tribe. We think that this is the logical addition <u>to cover this challenges problem statement:</u>
!Mass Adoption!
Adding more content is always a good way to generate revenue within the gaming business. Since Red Potion Studio is more focused on the mantra - GAME experience First - bringing this to life will deliver a real AAA candidate from the Cardano ecosystem.
!AdaQuest offers the fundamentals to accomplish this challenge!
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Main focuses - AdaQuest Development
> Game experience FIRST!
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- Hand-drawn graphics
- Different game modes for different target groups & player styles
- Deep Lore related to the Cardano blockchain (names, places, people, etc.)
> Reaching for a wide gamer-centric user base
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- Real free to play model without any paywall or pay2win
- Easy and user-friendly game-account/marketplace experience
- Involving the community into the development
- Fair prices and no power creep related NFTs
> Ensuring the development cycle
>
- Using our native on-chain token(QuestToken) for marketing and further funding
- Reaching out to DEX and SEED funding platforms related to Cardano (e.g. kick.io)
- Collaborate with other developers from the Cardano ecosystem
- Onboarding young talents through AdaQuest into the Crypto world
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Marketing
Once completed we will communicate this through our social media and game-related channels. We also will use our business network from the games & entertainment industry. Showing and promoting AdaQuest with different partners like IGN, Checkpointhub, GEE Magazin, and of course a lot of Influencers, Podcasters, YouTubers, and Cardano Partners like Playermint, Muesliswap, or Cardano SWARM!
Key Marketing Strategy: <u>Organic, steady, and healthy growth without useless pseudo Influencer and social media spend!</u>
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Our KPIs
Even if we are free and not at the "mercy" of a big publisher or investor, budget and time are always issues when it comes to creating games. As an independent developer, the biggest risk is that you will run out of money or dev power. Either someone will try to sell you a service he/she can´t deliver in time or someone create something you already paid for, but in the end, it is useless for your project :(
To mitigate this, we work only with people we already know and meet in RL or worked before with them. Sometimes we receive recommendations or test young talents before offering them a contract. Our working and project experience will ensure to keep track of the budget and put enough into our reserve to be prepared for turbulences and struggles, which sometimes you can´t avoid.
<u>That´s why we will track & measure this:</u>
- New user accounts after releasing a feature (after releasing this Prototype)
- Website Visits, Page Impressions & Views (also YT, Twitter, etc.)
- NFT Sales
Further tracking makes no sense for us since this is concept work!
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Target Groups
Primarily:
- Turn-based & strategic hack & slay lovers
- Fans of competitive games
- Core gamers
Secondary:
- NFT & blockchain enthusiasts
- Hand-drawn art lovers
- Casual gamers
Tertiary:
- PC gamers
- Curiosity-seekers
Challenges
- Blockchain-related updates/upgrades that can influence our development
- Providing user suggested feature upgrades
- Merge mechanics, gameplay, lore into a fun and competitive experience
- Delivering the promised concept in time and budget
Risks
- Generating technical debt through "bloat" feature sets
- Compensation of non-productive time
- Unforeseen technological obstacles
Our risk management includes the experience we have gathered within the last two decades in games development. We avoid already some of the risks by clearly communicating our steps and taking precautions NOW! That´s why we never will drop a version, because for the sake of releasing something. However, we use some of these tools to help us minimize the risk:
- Only one weekly team meeting (tasks are distributed to each division)
- Tracking & documentation with JIRA & Confluence
- Overall quick communication through Slack
- Learning & optimizing processes by reflecting everyone's working style