Please describe your proposed solution.
<u>PHASE 2 - Gameplay Concept - Dungeon Gameplay</u>
<u>INTRO:</u>
After creating the Concept & Prototype we will go "All-in" end develop an early access game with unique features. So let all the business talk aside - no worries biz is still present in this proposal ;) - here comes all the stuff that matters for a game! <u>Fun mode on:</u>
<u>Check out our Prototype Closed-Out Video here –></u>
Take a look at our Rough-GDD over here –>
Dungeon Gameplay – 10 important questions – some answers
1. What can you expect?
Since Phase 1 is all about individual character and ability development (Leveling), Phase 2 will bring your friends to the show! This will be a fully fleshed-out competitive dungeon crawler with some absolutely <u>new and fresh unique features</u> in this genre. Dungeons will be generated procedurally!
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2. This is what a Round in AdaQuest Phase 2 will look like!
After you and your friend (2vs2) decide on which tribe you will go to in season gameplay (dwarfish, barbarian, elfish, magician), you will be able to select one of the available dungeons.
In one of these dungeons, you will encounter a duo of a rival tribe. Besides this, the dungeons will offer hidden secrets, traps, monsters, and of course treasures!
(Somebody says NFT? - Example of a possible NFT equipment loot drop)
You and your comrade will explore the dungeon in real time and after solving some of the riddles and secrets you will be hopefully able to fight against the boss of each dungeon.
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3. What will happen to the rest of my NFTs, when I choose the seasonal gameplay?
Hopefully, this overview will make it easier to understand:
Phase 1 - ARENA: All of your characters are available for leveling - no gain of season points
Phase 2 - DUNGEON MODE: You choose a folk (Barbarian, Dwarves, Magician, Elves) <u>for season gameplay:</u>
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All other folks will be NOT available and locked for collecting season points!
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A Season can last 3-6 months. This has to be decided!
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There will be a bot mode for testing every NFT you like within one generic dungeon.
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In the future, there will be more than one tribe within a folk (like two different Elf tribes e.g.)
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Can I fight against the player's rival tribe duo within the dungeon?
<u>This will be possible and will include one of our secret mechanics we do not like to spoil now!</u>
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5. Will I lose my equipment or even my NFTs?
NO! Even if you die this won´t happen. BUT you and your tribe will lose season points which will lead to loss of territory –> Please remember we are creating a whole World for this.
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6. What kind of battle mode will be used?
We asked already our community (over 1000 members on Discord) and the majority seem to like a real-time mode. Since we always communicate that this game is created by games for gamers, we will use the real-time mode for exploration and scouting instead of an early announced turn-based solution!
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7. Will it be possible to play Phase 2 in 1vs1 mode?
Yes! But this is more experimental and left out for our OPEN SOURCE idea of modding!
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8. How will matchmaking work?
For the first version, we will always adjust the power and level of each duo. Example:
- Your friends Stonebiter Bone Twister Dwarf (Level 10) and your Spade Walker Dwarf (Level 20) will meet in the Black Bay Caverns a Stormbreaker duo (Level 20 and 25).
- Since the Stormbreaker Barbarians have a stronger Power Level (45) than your team (30), the Stormbreaker level will be adjusted (thanks to a nice formula) to make this as fair as possible fight IF you will encounter this duo at any given time in the mentioned dungeon!
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9. My precious! My treasure! Where is all the gold? What can I earn?
Okay, okay understood. As already mentioned and typical for this genre, you will get for fighting monsters, rivals, bosses, traps, and secrets this kind of reward:
- Fragments (Special In-game currency – NOT buyable with Ada, Euro, Dollar, etc.)
- Gold (Also an in-game currency – Also NOT buyable with crypto or fiat)
- QuestToken (Our native token used for promo or buying cosmetics ONLY within our game)
- Basic Items (Only available within our game, more like FTs than NFTs )
- Equipment NFT (Our light paper is dealing with this issue in a more detailed way)
QuestToken - QTS // Fragments // Gold
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10. How many Heroes do I need to play this game?
Well, at least you will need one NFT AdaQuest hero to really enjoy the game with all the features. However, we decided also to create a basic Adventurer <u>totally free to play.</u> This hero will let you experience all the important mechanics you will not even need a Wallet to play our game. Like every other hero on Ada, this basic Adventurer will also use the basic items available through gameplay and at Tingle&Tangle special store 😊
So yes, AdaQuest is absolutely a pure Free 2 Play gaming project, for the dungeon crawler we think of a - spend what you like to reward the developers - early access payment model.
TL;DR;
<u>SUM UP:</u>
<u>This Early Access Dungeon Crawler Version will offer:</u>
- A procedurally generated Dungeon with implemented unique game mechanics
- A side quest to show and add some random events
- This will be a multiplayer version for 2vs2 (coop)
- A real-time mode within the dungeon
- Full implementation and use of AdaQuest NFT Destinies & Items
How does your proposed solution address the challenge and what benefits will this bring to the Cardano ecosystem?
This game mode is the HEART of AdaQuest, as we like to call it. While the first mode is mainly about the single-game character, the Dungeon mode is targeting cooperative play. Of course, it's also possible to play this mode 1 vs. 1, but you'll have the best experience with your friends and collect more points for your tribe. We think that this is the logical addition <u>to cover this challenges problem statement:</u>
!Mass Adoption!
Adding more content is always a good way to generate revenue within the gaming business. Since Red Potion Studio is more focused on the mantra - GAME experience First - bringing this to life will deliver a real AAA candidate from the Cardano ecosystem.
Further since in 2023 the digital world is all about socializing, we think that bringing fun to the blockchain environment is the way you can accomplish mass adoption. So the Cardano way, our gaming dev experience, and the unique features of the dungeon crawler come together to reach this GOAL!
!AdaQuest offers the fundamentals to accomplish this challenge!
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Main focuses - AdaQuest Development
> Game experience FIRST!
>
- Hand-drawn graphics
- Different game modes for different target groups & player styles
- Deep Lore related to the Cardano blockchain (names, places, people, etc.)
> Reaching for a wide gamer-centric user base
>
- Real free to play model without any paywall or pay2win
- Easy and user-friendly game account/marketplace experience
- Involving the community in the development
- Fair prices and no power-creep-related NFTs
> Ensuring the development cycle
>
- Using our native on-chain token(QuestToken) for marketing and further funding
- Reaching out to DEX and SEED funding platforms related to Cardano
- Collaborate with other developers from the Cardano ecosystem
- Onboarding young talents through AdaQuest into the Crypto world
- Introducing the - spend what you like to reward the developers - EA access payment model.
How do you intend to measure the success of your project?
Our KPIs
Even if we are free and not at the "mercy" of a big publisher or investor, budget and time are always issues when it comes to creating games. As an independent developer, the biggest risk is that you will run out of money or dev power. Either someone will try to sell you a service he/she can´t deliver in time or someone create something you already paid for, but in the end, it is useless for your project :(
To mitigate this, we work only with people we already know and meet in RL or worked before with them. Sometimes we receive recommendations or test young talents before offering them a contract. Our working and project experience will ensure to keep track of the budget and put enough into our reserve to be prepared for turbulences and struggles, which sometimes you can´t avoid.
<u>That´s why we will track & measure this:</u>
- New user accounts after releasing a feature (after releasing this Early Access)
- Collected resources from our - spend what you like to reward the developers - program
- Website Visits, Page Impressions & Views (also YT, Twitter, etc.)
- NFT Sales
Further tracking makes no sense for us since this is concept work!
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Target Groups
Primarily:
- Strategic hack & slay lovers
- Fans of competitive games
- Core gamers
Secondary:
- NFT & blockchain enthusiasts
- Hand-drawn art lovers
- Casual gamers
Tertiary:
- PC gamers
- Curiosity-seekers
Please describe your plans to share the outputs and results of your project?
As we have done in the past:
- Discord weekly development updates.
- YouTube monthly development update videos.
- Social media announcements.
Game
YouTube
https://www.youtube.com/@worldofadaquest4489
Discord
https://discord.com/invite/ZjaDMQv9NZ
https://twitter.com/AdaQuestGame
We will also use the Cardano Town Hall as well as the European TH and SWARM Fests to communicate within our ecosystem. Additionally, we will attend several events to promote and openly show the progress of this project.