Please describe your proposed solution.
<u>PHASE 2 - Gameplay Concept - Dungeon Gameplay</u>
<u>INTRO:</u>
After creating the Concept & Prototype we will go "All-in" end develop an early access game with unique features. So let all the business talk aside - no worries biz still present in this proposal ;) - here comes all the stuff that matters for a game! Fun mode on:
Dungeon Gameplay – 10 important questions – some answers
1. What can you expect?
Since Phase 1 is all about individual character and ability development (Leveling), Phase 2 will bring your friends to the show! This will be a fully fleshed-out competitive dungeon crawler with some absolutely new and fresh unique features in this genre. Dungeons will be generated procedurally!
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2. This is what a Round in AdaQuest Phase 2 will look like!
After you and your friend (2vs2) decide on which tribe you will go in season gameplay (dwarfish, barbarian, elfish, magician), you will be able to select one of the available dungeons.
In one of these dungeons, you will encounter a duo of a rival tribe. Besides this, the dungeons will offer hidden secrets, traps, monsters, and of course treasures!
(Somebody says NFT? looking around - Example of a possible NFT equipment loot drop)
You and your comrade will explore the dungeon in real-time and after solving some of the riddles and secrets you will be hopefully able to fight against the boss of each dungeon.
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3. What will happen to the rest of my NFTs, when I choose the seasonal gameplay?
Hopefully, this overview will make it easier to understand:
Phase 1 - Duel-mode: All of your characters are available for leveling - no gain of season points
Phase 2 - Dungeon-mode: You choose a folk (Barbarian, Dwarves, Magician, Elves) <u>for season gameplay:</u>
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All other folks will be NOT available and locked for collecting season points!
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A Season can last 3-6 months. This has to be decided!
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There will be a bot mode for testing every NFT you like within one generic dungeon.
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In the future, there will be more than one tribe within a folk (like two different Elf tribes e.g.)
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4. Can I fight against the player rival tribe duo within the dungeon?
<u>This will be possible and will include one of our secret mechanics we do not like to spoiler now!</u>
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5. Will I lose my equipment or even my NFTs?
NO! Even if you die this won´t happen. BUT you and your tribe will lose season points which will lead to loss of territory –> Please remember we are creating a whole World for this.
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6. What kind of battle mode will be used?
We asked already our community (over 850 members on Discord) and the majority seem to like a mixed-mode. Since we always communicate that this game is created by games for gamers, we will use the real-time mode for exploration and scouting and the turn-based for fighting and riddles.
example of turn-based combat in a real-time exploration environment - Ruined King: A LOL Story™
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7. Will it be possible to play Phase 2 in 1vs1 mode?
Yes! Of course!
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8. How will matchmaking work?
For the first version, we will always adjust the power and level of each duo or single (1vs1) hero. Example:
- Your friends Stonebiter Bone Twister Dwarf (Level 10) and your Spade Walker Dwarf (Level 20) will meet in the Black Bay Caverns a Stormbreaker duo (Level 20 and 25).
- Since the Stormbreaker Barbarians have a stronger Power-Level (45) than your team (30), the Stormbreaker level will be adjusted (thanks to a nice formula) to make this as fair as possible fight IF you will encounter this duo at any given time in the mentioned dungeon!
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9. My precious! My treasure! Where is all the gold? What can I earn?
Okay, okay understood. As already mentioned and typical for this genre, you will get for fighting monsters, rivals, bosses, traps, and secrets this kind of reward:
- Fragments (Special In-game currency – NOT buyable with Ada, Euro, Dollar, etc.)
- Gold (Also an in-game currency – Also NOT buyable with crypto or fiat)
- QuestToken (Our native token used for promo or buying cosmetics ONLY within our game)
- Basic Items (Only available within our game, more like FTs than NFTs )
- Equipment NFT (Our lightpaper is dealing with this issue in a more detailed way)
QuestToken - QTS // Fragments // Gold
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10. How many Heroes do I need to play this game?
Well, at least you will need one NFT AdaQuest hero to really enjoy the game with all the features. However, we decided also to create a basic Adventurer totally free to play. This hero will let you experience all the important mechanics you will not even need a Wallet to play our game. Like every other hero on Ada, this basic Adventurer will also use the basic items available through gameplay and at Tingle&Tangle special store 😊
So yes, AdaQuest is absolutely a pure Free 2 Play gaming project on mobile, for the dungeon crawler we think of a - spend what you like to reward the developers - early access payment model.
TL;DR;
<u>SUM UP:</u>
<u>This Vertical Slice Dungeon Crawler Version will offer:</u>
- A procedural generated Dungeon with implemented unique game mechanics
- A side quest to show and add some random events
- This will be a multiplayer version for 1vs1 and 2vs2 (coop)
- A real-time exploration mode within the dungeon
- A turn-based fighting mode
- Full implementation and use of AdaQuest NFT Destinies & Items
Please describe how your proposed solution will address the Challenge that you have submitted it in.
This game mode is the HEART of AdaQuest, as we like to call it. While the first mode is mainly about the single-game character, the Dungeon mode is targeting cooperative play. Of course, it's also possible to play this mode 1 vs. 1, but you'll have the best experience with your friends and collect more points for your tribe. We think that this is the logical addition <u>to cover this challenges problem statement:</u>
!Mass Adoption!
Adding more content is always a good way to generate revenue within the gaming business. Since Red Potion Studio is more focused on the mantra - GAME experience First - bringing this to life will deliver a real AAA candidate from the Cardano ecosystem.
Further since in 2022 the digital world is all about socializing, we think that bringing fun to the blockchain environment is the way you can accomplish mass adoption. So the Cardano way, our gaming dev experience, and the unique features of the dungeon crawler come together to reach this GOAL!
!AdaQuest offers the fundamentals to accomplish this challenge!
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Main focuses - AdaQuest Development
> Game experience FIRST!
>
- Hand-drawn graphics
- Different game modes for different target groups & player styles
- Deep Lore related to the Cardano blockchain (names, places, people, etc.)
> Reaching for a wide gamer-centric user base
>
- Real free to play model without any paywall or pay2win
- Easy and user-friendly game-account/marketplace experience
- Involving the community in the development
- Fair prices and no powercreep related NFTs
> Ensuring the development cycle
>
- Using our native on-chain token(QuestToken) for marketing and further funding
- Reaching out to DEX and SEED funding platforms related to Cardano (e.g. kick.io)
- Collaborate with other developers from the Cardano ecosystem
- Onboarding young talents through AdaQuest into the Crypto world
- Introducing the - spend what you like to reward the developers - EA access payment model.
What are the main risks that could prevent you from delivering the project successfully and please explain how you will mitigate each risk?
Challenges
- Blockchain-related updates/upgrades that can influence our development
- Providing user-suggested feature upgrades
- Merge mechanics, gameplay, and lore into a fun and competitive experience
- Delivering the promised concept in time and within budget
Risks
- Generating technical debt through "bloat" feature sets
- Compensation for non-productive time
- Unforeseen technological obstacles
- Unsuccessful - spend what you like to reward the developers - program (No funds)
Our risk management includes the experience we have gathered within the last two decades in game development. We avoid already some of the risks by clearly communicating our steps and taking precautions NOW! That´s why we never will drop a version, because for the sake of releasing something. However, we use some of these tools to help us minimize the risk:
- Only one weekly team meeting (tasks are distributed to each division)
- Tracking & documentation with JIRA & Confluence
- Overall quick communication through Slack
- Learning & optimizing processes by reflecting everyone's working style
- Looking for further Revenue streams within the project & funding rounds