Please describe your proposed solution.
Marketing is key in terms of awareness and spread. In the past, we have had the pleasure to take part in different shows like this great NFT Gaming podcast!
https://www.youtube.com/embed/5aJVd2Mci9w?start=&t=1870sThese kinds of videos not only boost our NFT sales but also brought us new followers on Twitter or Discord. Some will say you need a ton of budget to create a great marketing campaign. This is the easy way.
What I have learned in the last 15 years on the subject of marketing and –> here, especially games marketing, is that viral wins over budget!
Please don't get me wrong. Viral marketing without any budget is very tedious and slow (see AdaQuest :( ) This is also the reason why we explicitly put this proposal here!
<u>We would like to do the following with the budget:</u>
- Create at least two different teasers and a trailer to support the campaign in the long-term.
- Use of influencer channels via YouTube, Podcasts
- Special advertisement campaign on online portals such as Reddit and gaming blogs.
- Small PR campaign where we also wave the Cardano flag.
- Participation this summer at the devcom conference, Indiegame Festival and gamescom
PLUS the release of our most anticipated AdaQuest ARENA mobile mode should ensure to get the word spread around!
Please describe how your proposed solution will address the Challenge that you have submitted it in.
We think that this whole package will give AdaQuest a real important boost to be successful in the upcoming months.
We think that this campaign is the logical addition <u>to cover these challenge problem statement:</u>
!Mass Adoption!
Without a big game project like AdaQuest, it will be difficult and hard to bring Cardano closer to the masses. We understand this and try to make <u>it possible with our knowledge and experience.</u>
However, this will not be possible without the support of the community. That's why this marketing campaign is <u>aimed</u> precisely at that. We want to make AdaQuest better known outside the Cardano community. We want to do this within a reasonable economic framework. That is why we have chosen a very <u>conservative</u> budget request!
This marketing campaign and the strategy to add more content is always a good way to generate revenue and awareness within a project. Since Red Potion Studio is more focused on the mantra - GAME experience First - we see this as the perfect mix to finally get the attention Cardano & AdaQuest need so badly.
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Main focuses - AdaQuest Development
> Game experience FIRST!
>
- Hand-drawn graphics
- Different game modes for different target groups & player styles
- Deep Lore related to the Cardano blockchain (names, places, people, etc.)
> Reaching for a wide gamer-centric user base
>
- Real free to play model without any paywall or pay2win
- Running a focused viral marketing campaign to reach outside of the Cardano community
- Easy and user-friendly game-account/marketplace experience
- Involving the community in the development
- Fair prices and no powercreep related NFTs
> Ensuring the development cycle
>
- Using our native on-chain token(QuestToken) for marketing and further funding
- Reaching out to DEX and SEED funding platforms related to Cardano (e.g. kick.io)
- Collaborate with other developers from the Cardano ecosystem
- Onboarding young talents through AdaQuest into the Crypto world
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Marketing Deep Dive
Once completed we will communicate this through our social media and game-related channels. We also will use our business network from the games & entertainment industry. Showing and promoting AdaQuest with different partners like IGN, Checkpointhub, GEE Magazin, and of course a lot of Influencers, Podcasters, YouTubers, and Cardano Partners like Playermint, Muesliswap, or Cardano SWARM!
Key Marketing Strategy: <u>Organic, steady, and healthy growth without useless pseudo Influencer and social media spend!</u>
SWOT Analysis - Target Groups
<u>Primarily:</u>
- Turn-based & strategic hack & slay lovers
- Fans of competitive games
- Core gamers
<u>Secondary:</u>
- NFT & blockchain enthusiasts
- Hand-drawn art lovers
- Casual gamers
<u>Tertiary:</u>
- PC gamers
- Curiosity-seekers
What are the main risks that could prevent you from delivering the project successfully and please explain how you will mitigate each risk?
Challenges
- Finding the right channels to communicate with
- Generate high attention despite a low budget
- Showing the non-blockchain community the NFTs are a good thing
Risks
- Overspending
- Choosing the wrong communication channels
- Toxic NFT gaming environment
Our risk management includes the experience we have gathered within the last two decades in games marketing. We avoid already some of the risks by clearly communicating our steps and taking precautions NOW! That´s why we never will drop a version, because for the sake of releasing something. However, we use some of these tools to help us minimize the risk:
- Only one weekly team meeting (tasks are distributed to each division)
- Tracking & documentation with JIRA & Confluence
- Overall quick communication through Slack
- Learning & optimizing processes by reflecting everyone's working style