not approved
3D-Level editor for game-devs
Current Project Status
Unfunded
Amount
Received
$0
Amount
Requested
$60,000
Percentage
Received
0.00%
Solution

TBA

Problem
Addresses Challenge
Feasibility
Auditability

Team

2 members

3D-Level editor for game-devs

(https://www.educhainment.com) (still in progress)

Gilles Rivière, better known as HungryProton, is a software engineer and full stack developer, mostly responsible for the core development of framework and procedural 3D-tech components and integration with the platform. His previous public work for the Godot developer community include tools like Scatter and ProtonGraph, that extend the Godot engine's design abilities and enable non-destructive, procedural 3D modeling. He dedicates most of his free time to develop his own games, inspired by favorite titles like the Zelda and Nier series.
<https://github.com/HungryProton>

Julian Bauch is our UX designer and front end developer, building innovative interfaces and solving interaction problems. He holds degrees in Computer Science and Design with work experience in software development, front end design and generative art projects. Time and again, he gets inspired by possibilities and loves to ask questions and innovate.
<https://iuilan.art/>

We are in the process of hiring the rest of the core team. As such, we are actively on the lookout for a…

  • experienced game dev/3D-modeler
  • blockchain dev

Please feel free to contact us!

5 members * $25*80h * 6 months = $60000

Shout out to devs for collaboration

If you are a game/blockchain-developer, own a game-studio or think that you can contribute to our project in whatever way, please contact us! Every feedback is welcome! We strive to become a welcoming and diverse community of developers for education/blockchain/entertainment technologies.

We are willing to merge with other teams wanting to address similar problems.

Roadmap:

One month: Hire the rest of the core team. Create a metadata standard to serialize levels to a low payload.

Three months: Rough MVP, which includes being able to place items in an empty editor and replicate its state through reading transaction metadata.

Six months: Advanced procedural modeling capabilities. Connect the test versions of the editor framework and the learning-platform.

IP:

We love open-source, thus we will make every part of the platform and every line of code MIT-licensed and therefore accessible to the community, bringing the most value to the ecosystem. We want to create resources to achieve great things together.

What does success look like?

Future game-devs in the Cardano ecosystem have a blockchain-integrated, working level editor to found a new generation of distributed, community-based sandbox-games. This will make Cardano an even more attractive choice for game devs, which are setting new standards for collaborative playing and building, adding new use-cases for DLT, NFTs and transaction metadata. The framework was used to enable community members to build content for an innovative game-based learning platform.

close

Playlist

  • EP2: epoch_length

    Authored by: Darlington Kofa

    3m 24s
    Darlington Kofa
  • EP1: 'd' parameter

    Authored by: Darlington Kofa

    4m 3s
    Darlington Kofa
  • EP3: key_deposit

    Authored by: Darlington Kofa

    3m 48s
    Darlington Kofa
  • EP4: epoch_no

    Authored by: Darlington Kofa

    2m 16s
    Darlington Kofa
  • EP5: max_block_size

    Authored by: Darlington Kofa

    3m 14s
    Darlington Kofa
  • EP6: pool_deposit

    Authored by: Darlington Kofa

    3m 19s
    Darlington Kofa
  • EP7: max_tx_size

    Authored by: Darlington Kofa

    4m 59s
    Darlington Kofa
0:00
/
~0:00