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Marcin Kugla
AdaQuest
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Marcin Kugla Proposals (29)
AdaQuest(aka The Quest for Ada)
<p>Building the first mobile classic fantasy MRPG Game in a world called ADA. Fully related game design to Cardano´s blockchain technology.</p>
#G4L Gaming Expo-Festival 2022 GSA
Solution: A lot of Gaming tradeshows are out there, BUT not even one is promoted by Cardano! So this would be a good start at least in Europe
Flooftopia: An Adorable CNFT Game!
Solution: We will build a cute, customizable NFT minting and CNFT game that focuses on inclusivity of all demographics, including kids!
AdaQuest - Concept Phase 2
Solution: ++Phase 2 will offer:++
3D D-Crawler Coop PVP/PVE Matchmaking Looting, NFT Drops (play2earn) Gain territory for your Tribe!
AdaQuest MARKETING campaign
Solution: We will create a feasible marketing plan that will use the entire budget of this proposal to boost AdaQuest's attention level.
AdaQuest PROTOTYPE Phase 2
Solution: After creating the Concept for Phase 2 we have to develop a Prototype. This will allow us to start a smooth final development cycle.
Flooftopia: Korean Translation
Solution: Flooftopia will provide Korean language integration to engage more Korean users, thereby broadening the impact of the game and the Cardano Ecosystem.
Flooftopia: Vietnamese Translation
Solution: Flooftopia will provide Vietnamese language integration to engage more Vietnamese users, thereby broadening the impact of the game and the Cardano Ecosystem.
Flooftopia: Japanese Translation
Solution: Flooftopia will provide Japanese language integration to engage more Japanese users, thereby broadening the impact of the game and the Cardano Ecosystem.
Bringing MMORPG Gaming to Cardano!
Solution: Cardano has yet to see a large MMORPG with blockchain integrations go live. Flooftopia will bring this well-beloved genre to Cardano, and, in doing so, bring many new users to the Cardano Ecosystem!
AdaQuest Mobile - Tournaments
Solution: This brings <u>F2P Basic Player & Items Integration</u> including our first monetization mechanic. We will implement Free and Premium TOURNAMENTS! As well as the <u>game's shop system</u> for gadgets & Basic Items.
Monthly Reports
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We have setup a kick of meeting to structure the next 4 weeks of development. We have divided it into bi-weekly sprints. After this, we will generate further reports and send it directly to you guys. Also post the first one in the next report.
Still working on this –> Games Design & Narration team working on 1st campaign and sidequests. Over 30 PVE monsters created! -
–> We are proud to provide to you the first Campaign and Sidequest doc files. Also in addtion to this we have prepared a FULL Black Bay Cavern progression flowchart (jpg please zoom in) –> already send this to you ;)
Since our last month report was late you received already an update:
–> As you already received our Closed Out Report on the Concept Phase for this prototype, you will be able to read some insights and get some screens of our early prototype phase. Since we choose too change from turn-based to a real-time combat, the current state of the prototype is not ready to be showed. We hope that a first version will be ready by the end of November.
Since our last month report was late you received already an update:
Still working on this –> Games Design & Narration team working on 1st campaign and sidequests. Over 30 PVE monsters created! -
–> We are proud to provide to you the first Campaign and Sidequest doc files. Also in addtion to this we have prepared a FULL Black Bay Cavern progression flowchart (jpg please zoom in) –> already send this to you ;)
As you already received our Closed Out Report on the Concept Phase for this prototype, you will be able to read some insights and get some screens of our early prototype phase. Since we choose too change from turn-based to a real-time combat, the current state of the prototype is not ready to be showed. We hope that a first version will be ready by the end of this month.
Since our last month report - Games Design & Narration team working on 1st campaign and sidequests. Over 30 PVE monsters created! -
We are proud to provide to you the first Campaign and Sidequest doc files. Also in addtion to this we have prepared a FULL Black Bay Cavern progression flowchart (jpg please zoom in)
We finally completed this Concept Phase for our Dungeon Crawler. You will get the End of Project report and video later today 10/10/2022
Currently looking for further staff to add, but struggle with the budget.
Currently looking for further staff to add, but struggle with the budget. Snapbrilla could be the solution for us.
ARENA mode moved into closed beta! Yeah, fight! Games Design & Narration team working on 1st campaign and sidequests. Over 30 PVE monsters created!
We have just started the Closed Alpha of Phase 1, Arena and Quests Alpha modes are plannend later in July and August. Currently around 75 selected Alpha testers are hunting bugs!
We will start the project mid August, so next time we will be able to report in a more detailed way. Stay tuned, for ADA!
We will releasing very soon our first game teaser!
Still early within the concept phase. A lot of tasks and work left. Hard to report so short after sending the initial status quo a few days ago.
We will start the project mid June, so next time we will be able to report in a more detailed way. Stay tuned, for ADA!
We will start the project mid August, so next time we will be able to report in a more detailed way. Stay tuned, for ADA!
We will start the project mid June, so next time we will be able to report in a more detailed way. Stay tuned, for ADA!
We will start the project mid August, so next time we will be able to report in a more detailed way. Stay tuned, for ADA!
We will start the project mid June, so next time we will be able to report in a more detailed way. Stay tuned, for ADA!