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Marcin Kugla
AdaQuest
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Marcin Kugla Proposals (29)
The Quest for ADA
Solution: We will offer the whole fantasy gaming experience, story, exclusively hand-drawn artworks, world and game design will be fully hand-made!
Flooftopia: Social CNFT MMO Game!
Solution: We will build a cute, customizable NFT minting and CNFT game that focuses on inclusivity of all demographics, and puts the game first!
AdaQuest ARENA - Finalize
Solution: Polishing, balancing & testing needs time and resources. Our team already working on the Alpha release will require both to finalize it!
AdaQuest PVE Quests & Stories
Solution: Quest & Stories will deliver adventures within AdaQuest. With this mode, we will aim for the PVE players thus reaching a wider target group!
AdaQuest GOBLINVERSE Cross Spring
Solution: Creation of 1st (meta)Goblinverse module - Cross Spring The place for socializing & housing in the world of AdaQuest (see concept art)
AdaQuest SFX Library for RPG games
Solution: Thanks to our experienced business network, we will hire a sound designer, who will create a free sound library for Cardano game projects!
AdaQuest ENHANCED ARENA Visual Mode
Solution: We will re-design, create and enhance our characters to make them ready for this visual upgrade
AdaQuest - Concept Phase 2
Solution: Experienced Game Designer, Illustrator & Environment artist waiting in the wings! We bring the skills and YOU the votes! How about that?
AdaQuest Brand Awareness campaign
Solution: Let´s face it! Brand awareness campaigns cost a lot of time, resources, and money. We will create a feasible plan that will use the entire budget of this proposal to boost AdaQuest's attention level.
AdaQuest DCrawler Vertical Slice
Solution: After creating the Concept & Prototype for Phase 2 we have to develop the Release Candidate. This will allow us to deliver the finished product to the public. This is usually stated as Early Access.
Flooftopia: Chinese Translation
Solution: Flooftopia will provide Chinese language integration to engage more Chinese users (Hong Kong, Taiwan, Singapore, etc), thereby broadening the impact of the game and the Cardano Ecosystem.
Build-an-NFT Functionality!
Solution: We will introduce our “Build-an-NFT” functionality to the Cardano Ecosystem. This never-before unseen functionality in any other NFT Ecosystem can provide dApps with new and fun NFT user experiences!
AdaQuest Mobile - Snake Pit
Solution: That's why we will implement a quick&nice way to GRIND every day for FRAGMENTS! This will generate awareness among PVE gamers. Further, the users will have besides the Tournaments another way to play!
AdaQuest Mobile - Tournaments
Solution: This brings <u>F2P Basic Player & Items Integration</u> including our first monetization mechanic. We will implement Free and Premium TOURNAMENTS! As well as the <u>game's shop system</u> for gadgets & Basic Items.
AdaQuest - Dungeon Crawler - Early Access
TRISTOPIA - Climate Clash
Solution: With an experienced team from classic game development(Web2), we offer a 100% casual experience for everyone. Digital ownership remains optional. <u>Cardano will not be ignored in the process!</u>
Bot Eliminator – Powered by Proofspace & Atala Prism
Solution: Together with Proofspace, Atala Prism, and AdaQuest (Game), we will create a DID use case and a Bot Elimination solution. Which can be used by most account-based online games
AdaQuest - Dungeon Crawler - Vertical Slice 1.0
Monthly Reports
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We have setup a kick of meeting to structure the next 4 weeks of development. We have divided it into bi-weekly sprints. After this, we will generate further reports and send it directly to you guys. Also post the first one in the next report.
Still working on this –> Games Design & Narration team working on 1st campaign and sidequests. Over 30 PVE monsters created! -
–> We are proud to provide to you the first Campaign and Sidequest doc files. Also in addtion to this we have prepared a FULL Black Bay Cavern progression flowchart (jpg please zoom in) –> already send this to you ;)
Since our last month report was late you received already an update:
–> As you already received our Closed Out Report on the Concept Phase for this prototype, you will be able to read some insights and get some screens of our early prototype phase. Since we choose too change from turn-based to a real-time combat, the current state of the prototype is not ready to be showed. We hope that a first version will be ready by the end of November.
Since our last month report was late you received already an update:
Still working on this –> Games Design & Narration team working on 1st campaign and sidequests. Over 30 PVE monsters created! -
–> We are proud to provide to you the first Campaign and Sidequest doc files. Also in addtion to this we have prepared a FULL Black Bay Cavern progression flowchart (jpg please zoom in) –> already send this to you ;)
As you already received our Closed Out Report on the Concept Phase for this prototype, you will be able to read some insights and get some screens of our early prototype phase. Since we choose too change from turn-based to a real-time combat, the current state of the prototype is not ready to be showed. We hope that a first version will be ready by the end of this month.
Since our last month report - Games Design & Narration team working on 1st campaign and sidequests. Over 30 PVE monsters created! -
We are proud to provide to you the first Campaign and Sidequest doc files. Also in addtion to this we have prepared a FULL Black Bay Cavern progression flowchart (jpg please zoom in)
We finally completed this Concept Phase for our Dungeon Crawler. You will get the End of Project report and video later today 10/10/2022
Currently looking for further staff to add, but struggle with the budget.
Currently looking for further staff to add, but struggle with the budget. Snapbrilla could be the solution for us.
ARENA mode moved into closed beta! Yeah, fight! Games Design & Narration team working on 1st campaign and sidequests. Over 30 PVE monsters created!
We have just started the Closed Alpha of Phase 1, Arena and Quests Alpha modes are plannend later in July and August. Currently around 75 selected Alpha testers are hunting bugs!
We will start the project mid August, so next time we will be able to report in a more detailed way. Stay tuned, for ADA!
We will releasing very soon our first game teaser!
Still early within the concept phase. A lot of tasks and work left. Hard to report so short after sending the initial status quo a few days ago.
We will start the project mid June, so next time we will be able to report in a more detailed way. Stay tuned, for ADA!
We will start the project mid August, so next time we will be able to report in a more detailed way. Stay tuned, for ADA!
We will start the project mid June, so next time we will be able to report in a more detailed way. Stay tuned, for ADA!
We will start the project mid August, so next time we will be able to report in a more detailed way. Stay tuned, for ADA!
We will start the project mid June, so next time we will be able to report in a more detailed way. Stay tuned, for ADA!